@Irrelevant said in Questions/Suggestions about things I like to see...:
I mainly don't speak about the difficultys ingame rather then the difficultys shown at char creation. melee and bow are marked as "easy" while mage is medium and Street Rat is hard. i think showing these is pretty much useless and not realy accurate due to ingame circumstances like building bows or using attribute setups that make early game easier. Played an Assa 0 issues, mage 0 issues, deleted a ranger because arrows, played a mage 0 issues deleted a melee because boring and pidgenholed. There are many more things to consider then a difficulty shown at char creation from my point of view :).
Your last statement here is the telling one..."from your point of view"
When a game, like an MMO includes things like average difficulty of an archetype/class in character creation, it is not meant for veteran MMO players. It is meant for beginners, to give them a starting point. By the Devs logic, as a veteran, you already know what you want to play, and what's going to be easiest/hardest/most enjoyable to you. They are not hard and fast, they are suggestions for the uninitiated.
Also, as was said in one of my previous posts, if you and yours hate no-NPC games, mayhaps Fractured is not for you. The Devs here are trying to go for something new, and different, and a totally player run game is a huge part of that. No fetch quests, no fluff NPCs, no hirelings, etc...