@canterbury as I said earlier.
First impression counts for most people.
Devs already asked what should be done to get a better first impression, we came up with suggestions as roadmaps etc., they noticed it and still "only" add new skins (i.e. drawings or artworks at this stage) to Kickstarter updates as their main focus.
Q&A is nice, especially for people like us who are already convinced in supporting, but not for newcomers, who do not want to spend hours in watching a Q&A for a game they hardly know.
And to be honest, skins/artworks do not draw my attention at this point at all, especially, if these skins are more focused for the higher tiers of backers.
Of course, every new backer who is willing to pledge this project for a couple of 100$ is welcomed more than people only backing 20âŽ, but as far as it has been on Kickstarter, I would try to convince the lower tier backers first, who might form a mass of mini pledges.
I am not angry with devs at all, still supporting it, but it feels like Kickstarter promotion was and still is a bit underestimated by the devs.
In metaphorical sense:
Do not try to sell your most expensive exotic parrot which can talk in languages fluently of your petshop first. Hamsters are also fun and can entertain even though they are cheaper and you need to sell way more of these to compensate one parrot.
I know weird example, but I hope you know where I'm getting to...
I can just repeat myself, time is running fast, every second (still) counts, so keep on throwing content on Kickstarter as much as possible and start selling your hamsters to the people as well ;).