Poor Specter, we really need to liberate you from your servitude.
Ask them how much to sell you for, and we'll set up a gofundme, buy you and then set you free!
(or do we just need them to give you a sock?)
Poor Specter, we really need to liberate you from your servitude.
Ask them how much to sell you for, and we'll set up a gofundme, buy you and then set you free!
(or do we just need them to give you a sock?)
send an email to them, with your pledge info and they should fix it.
I'm playing all the old Baldur's Gate games, looking forward to the new release. Game looks really good. Also waiting for the new CDPR game.
We are also to get some updates on the spotlight info apparently Soon according to Prometheus on the discord today.
Earlier, players were having a discussion expressing concern about the changes to Guild Cities from a previous Spotlight, in that, we no longer really HAVE them. You can watch the recent Questions and Answers with Prometheus on Oxfurd's interview for the details.
However, the details are actually here on the forum too, but not out in the open. I have permission to share this.
@Prometheus said in redacted
Hi
redacted redacted redacted redacted, apologies for the slow reply, I've been quite busy in the last few daysWe understand your concerns and indeed I haven't been very clear in the Q&A on this specific matter.
The reason we removed the concept of a "guild city" is because the governor should be an actually important figure, not just the figurehead of a guild master - if he/she is not a guild master himself, I mean. Also, the label "guild city" is hard to understand for a player who hasn't read a lot about Fractured and could easily think that only guild members are allowed to live in the city.
If you are both a guild master and a governor and choose an Authoritarian rule instead of a Democratic rule, you are de-facto ending up with an equivalent of the old "guild city". Within the political system (coming in Q3 this year), you'll also be able to make your town part of a realm or make it subordinate to a guild or another town - but that's a different story and I don't want to reveal too much yet
Is it all clear now?
TL;DR: if you are a Governor, you can choose an Authoritarian rule and not have elections.
I love the idea of a guild store! I'd even go so far as to suggest that player taxes include the accumulation of non in game currency to add to it!
Take for example, that if you collect from enough players in your town, guided or not, for a long enough time, you also collect some currency to improve the town! You could impose such a tax on players who choose your town for trade, or those who want to settle in it, or those in your guild, for guild towns.... and add in donations for those who want to see a certain town/guild survive....
Definitely non monetary or at least not combat advantageous... Just one more reason for people to come to such and such a town, or such and such a guild, because they have the coolest... whatever you spend it on."
If it's between town/guild A and town/guild B which one I'm going to, the one I like best is where I want to go, and if town/guild A offers me unicorns and art and fashion and cool looking gear, but town/guild B only offers the bare minimum, I really want town/guild A
I have to tag @Mr14taz cause I think he'll probably like that he inspired this post.
I already know the devs like the idea of tracking game stats. Who kills the most of this creature, who has the highest dps, which guild was the first to do such and such, who has crafted more gear than anyone else....
Even if we haven't seen any of what they intend to track in the game, we know they want to, somehow, and I thought it might be fun to talk about how this can be encourgaged without breaking the game for other players.
You could even say, that a guild could encourage their ranking officers with similar options. (hence where my inspiration comes from)
A lot of games will offer bonuses to combat. Some offer in game gold. Some offer access to areas not available to other players.
With Fractured really seeming to step away from game levels and such, where one player has an advantage that another doesn't, a number of players have already voiced that in game advantages that aren't accessible to anyone aren't really in keeping with what they'd like to see.
But we do already have some really great options available that I think could be incentives for players to try to hit whatever leaderboards the devs decide to implement. I'm talking about something similar to dynamite gold, but not to buy from the regular shop, but from a leaderboard shop.
Sure the store currently only has some furniture, statues and pets available, but what if there were items in another section of the shop, that were only available to players and guilds who were listed in the top ranks? What if there was a really cool pet, or statue, or armour skin that could only be purchased with dynamite type gold earned as prizes for ranking up to those top levels?
Extend this some, and what if the top guilds, had prizes that were able to be used collectively, but also a way of giving out dynamite gold to the leadership on their team, not by who in the team pleased the guild leader the most, but by a guild actually earning it. I know they have guild type quests planned, maybe they can include something along this line in future to amp up the competition some.
Given that all of the prizes should be cosmetic only.... there isn't any way to say that someone not in a guild isn't on the same level as those who are. There isn't any way to say that guild officers are being unfairly rewarded in a game breaking way... (and I think that's where the complaints about rewarding them stem from in the other thread)
As for individuals not in a guild? Of course they can compete for this dynamite gold too, that is only awarded to the top ranking players, and you only get access to the leaderboard shop for the week you're in the top rank... If you end up not buying anything that week, then you can exchange it for regular dynamite gold for the regular shop, or compete again for next time to earn more for a bigger and better prize.
Other than skins, statues and pets, what other things would you want to compete for as "prizes" in a leaderboard, and what other incentives can you think of for guilds and their leadership to have access to, that won't unbalance things for players who aren't in the top boards, or in a leadership position?
I just want lelelelele when I'm fighting monsters
nope, my levels are still where they were after the survey kicked in. Hopefully you can raise yours to the point where you don't feel like you need to track it anymore, get some of your friends to join and level up, and do some of the contests for extra. (then more rewards for you!!!)
@Eurav meaning for example, if they created a statue or skin that would be offered in a new pack that wasn't available in the ks packs, would it upset you that you wouldn't also get it? It's why I said I suppose they could just give those things automatically to the ks pledges as well, then not worry about it.
They should have to try to balance having some KS exclusive items with also giving some kind of exclusive items to those that buy access prior to game release... I mean, we bought in the KS for these exclusive items, I would think that could also be an incentive for people to purchase packs now! It's just a matter of balancing whether the KS people get access to any items that would be offered as new (non KS) package exclusives, either through store purchase as an add on, or just considered to already be a given for any lower tier package than they purchased during the KS.
I just think some items that were offered as KS only, should remain KS only... but I also don't want to disallow new packages with different items being offered as early bird packages now... especially if they either grandfather the new items to higher tier KS pledge holders, or offer said items separately to them in the shop
@Eurav said in February 2020 Playtest Survey:
@Greenfire said in February 2020 Playtest Survey:
the founder's statues and exclusive skins? Make a new pack title it founder and give a different founder skin/statue etc.
Since people can only own one Pack atm, I would not like something like this. Would be kind of weird if you have been here from the beginning but there is stuff skins / statue / whatever you can´t get because of that
I think you should be able to buy these options as well, even if you own a pack currently. I mean, there are pets available now in the shop... are you not able to purchase those even though you already have a pack? I think having items available for those who want them, should be able to add to a pack, without any consequence. They just shouldn't have items that were exclusive to kickstarter.... but they could easily add items that are available as shop items to all, no? I imagine the items could be bundled, or purchased separately if you only want some of them.... but a bundle could also include an item that was exclusive to that pack, so long as it wasn't an item from the kickstarter, or would that upset you that it wasn't offered to you too? They could I suppose include any new items to those who purchased higher level ks pledges as part of their "and all items in lower ranked packs" deal...
I think if you're going to choose to build in the wild rather than in a town, you'll have to decide where you want to build, based on not only what nearby creature spawns are, but travel to and from where you want to go, and what materials are nearby.
In short, I don't consider this one a bug, but a potential feature if you use it correctly. I don't think spawns should happen within a building site as has been mentioned here, but close? Yes, that could well be a feature.
With regard to the kickstarter pledges in question, could you just not create new packs that had similar equivalencies in them to entice players? Access to the developer forum could be one difference between two pledge levels, as well as unlimited vip and/or carpenter.
The question comes down to what of the two packs should be exclusive to a kickstarter pledge and what not... the founder's statues and exclusive skins? Make a new pack title it founder and give a different founder skin/statue etc. Don't include all the previous items and skins to please those who purchased the KS thinking it was a time limited option and therefore bought it then? I'm sure there are some who purchased who would not have yet, had they known the packs would return later....
A design your own pledge level by adding in various items might work too, where you can only add in option 4 if you also purchased option 3, 2 and 1? And a pack that offers all the options together? So someone could purchase access to the alpha2, if they also purchased the vip and carpenter, but wouldn't have access to the dev forum unless they added that option as well, say.... or someone could purchase access to the beta1, with the vip and carpenter as options to add on.... maybe make all of the KS skins and pets and statues etc exclusive... but add new skins and pets and items to the shop that can be bundled in a pack.... with no special forum titles or in game badges?
I'm sure there are many creative ways you can still create a pack that people would want to buy without pissing off any of the KS people who thought they were purchasing exclusives, only to find out that nope, not so much.... At least leave something exclusive for them.
@Mr14taz they have both already, though you have to work hard to get one, it's there, fyi.