@PeachMcD then hopefully it will be an evil act and cause the person to be labeled a thief in game if it happens. I have only had a few instances of someone stealing my kill on critters that I had almost zeroed, but if I get a kill then taking the loot should be something that the karma system picks up.
Posts made by Greenfire
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RE: Looting corpses
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RE: Talents. limit of 60 points.
@catraccoon why not memorise a few different strategies and swap them out at a campfire as intended?
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RE: When the Mod sides with trolls...
Stop recruiting is so satisfying to see when spammers keep recruiting in a test phase for a game that isn't even in beta yet.
Get that ignore button in there and I'll click on it so fast I'll need to change the batteries on my mouse.
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RE: Wonder if I can build on water?
@th3mistocles here's a video of one I built over the water, the texture is broken though, I posted it in bug reports the other day.
pic:
The empty plot to the left, you can't build in, the two pilasters furthest out, are unreachable for putting stone in. -
Looting corpses
Finding that today I can loot corpses that I didn't kill, if the person that did, left something behind. So far only running across stags and such to test, but might be good to look at the permissions on loot rights for the rest.
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RE: Tanning Tubs – Solutions, an Idea or Two
I'm sure stealing, of any item, leather or not, will be something that will create negative karma. So on the beast world, there will be a lot less of it. The human world will have tech in the city guards that will keep out negative karma (if the governors so set it) on the demon world, I think it's expected that you can either hope to collect your own, or kill someone for theirs and either is acceptable in that ruleset.
But you're a little stuck on the stealing of one item, there's likely to be a lot of other items in game to come, that people will also steal, either by attacking you and stealing it from you, or breaking into your home and picking the locks on your chests. Trust that the karma system knows this, and the devs will be including the stealing of leather as such an action.
I don't want them to make it unstealable though, in any way shape or form, I mean, some players really do like to play as thieves... let them. But also let the consequences happen for that. (in otherwords, be patient, I'm sure there will be some evil actions that will create consequences karmically for people who play this way, it's just not in the test phase yet.)
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RE: Tanning Tubs Are a Disaster
Or, settle in a city that will create leather constantly for whoever wants it, whenever they want it. I just filled several tubs with dire wolf skins to make leather for anyone in my town who needs it. Once it's done, it'll just fill the chests beside. At some point, we'll craft and enchant gear to have on hand when people need it.
I have been adding enchantment stuff to a chest near the magic shop for people to use too, and there's a gem I put in there beside my gold. If someone in my town needs it more than I do, they're welcome to it. I will eventually build my own house (and not destroy it) and then put a chest in there to store some of my harder to get stuff.... but until then, if someone I'm playing with has a want to it, they can have it, I can always go get more. -
Fun with housing
As you can see from Maze's bug report, here we've been doing some testing of city plots in town, making for some really interesting visuals.
Here we built a house that overlapped our bank.
Here I am drowning because the water texture persists inside the house after I built it. You can actually build quite a bit out in the water.
Here's about the limit, I couldn't place the stone into those 2 furthest pilasters.
So I replaced it just slightly more inside, this is the limit of where you can build to in the water though.
I also took some video, to show how the water texture works in the house, I'd really like to be able to build out into the water, but the homes should be raised on piers or something so as not to flood.
videoYou may want to consider upping the spawn timers, during test phases. I have already built several buildings and houses, but could have done a lot more building and testing if I didn't have to walk so much for resources. I think during a test phase, we should have everything sped up quite a bit from actual gameplay, and also slow down the timer on decay for things. Not everyone is going to build a house, or several, and destroy them to build another to test out the city plots and issues with them if it takes as long as it does currently.
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You can sleep at a fireplace without entering the building
Here is me sleeping outside the tavern in someone's town.
Tested a few times, Direwood Citadel is the town
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RE: Which race and why?
Human because they promise steampunk and lichs.
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RE: Common misconceptions of "Alpha Testers", and expectations?
I just try to find stuff to break, the pre alpha, I moved inventory in my bag around over and over and over again to see if I could glitch it. (did, ended up making stuff without collecting stuff, bug fixed) There's a lot more to actually DO now.... so I'm going to still try to break stuff, but also have some fun.
Do I wish I could play the game already? Of course! But I'm happy in the meantime to just help them make it into a game.... it's a lot less boring now than it was in the beginning, every test they add something new. It's also a good way to get to know the game before it's out, and be a part of any changes if they decide to make them. I mean, if testers decide they absolutely hate something, simply having it in the design journal doesn't mean they need to keep it for the actual game... but because I am invested in this game (both literally and figuratively) I want my voice to be one they hear when changes are discussed.
So yeah, I'll still try to break stuff, but also want to see gameplay for testing too.... otherwise, how are the devs to know if aspects of the gameplay they have already implemented are keepers if we don't actually have some game to play, right?
So for those who are complaining about stuff they can't do yet, or stuff they don't like already, it's still good feedback for the devs. Maybe if enough of us complain about mounts, they'll be in the next survey as an option for the next test.... that's how it's been working so far, and if it ain't broke, why fix it?
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RE: Info on Changes to Guild Cities
I believe the intention is to have buildings available in towns and cities that you cannot access outside of them. Research is just one of them, technology and production buildings as well. Then throw in guild specific buildings and you can imagine that there is definite benefit to joining a city, especially if you are part of a guild. There will just be some things you can't do if you don't have access to a city. Being a member of one will grant you this access, otherwise you'll need to trade for the items you cannot make yourself.
If you want to access some of the game aspects, like travel to asteroids and other worlds, it'll likely require group effort to create the portals, I don't even know if it is possible to build the special technologies on the human world solo, or without the higher tier production buildings only possible in a town.
We also know that there will be some NPC trades available in towns... and having one set as a home base ensures you can quickly access gear if you have to resurrect at home, if you're solo, you have to have the items on hand already.
I'm certain there are other benefits outside of trades and technology as well, I recall hearing that towns will be able to implement a guard system as just one example.
So it seems that without living in a town and going solo, you will need to rely heavily on trade with others, and may still be unable to access some aspects of the game if others don't wish to give it to you.
Of course, it has been a really long time since we've had any updates to this, things may be even more complicated than I mention, or they may decide to throw in more for the self sufficient player that I'm not aware of.
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RE: Lore Locations and a Map (on world anvil) by Dordolio
@Dordolio Thankyou! Only thing you got wrong was the gender, I'm very much she, not he.
Edit, I may have to shorten that for you, as on the map click it doesn't all show as well, as seen here:
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RE: Lore Locations and a Map (on world anvil) by Dordolio
I can't wait to see this one fill out with some lore.
How short is a short story?
Would my intro here be too long?
https://forum.fracturedmmo.com/topic/11269/welcome-to-bartertown
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RE: Where is the Feature Spotlight dedicated to Technology?
because 3 years of waiting for even some concept material isn't patient enough....
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RE: Where is the Feature Spotlight dedicated to Technology?
Then I'll repeat the same question that reply up there was supposed to be the answer to, for if it is true that technology is going to be more of an endgame feature, then why this?
@BillyWaterlow said in Artifacts and Technology:
Only recently found this game which seems like it will be extremely interesting. I saw how the Human race has to start without the specific predetermined skill boosts. whilst coming away from it with no allignment lock,
and access to far more paths of technology, skills, and magic however with somewhat of a limit on primal energy reserves. What i'd like to know is how the technology, artificery, and artifacts will all work, from what i've gathered they will serve to get humans and others on an even playing field by some point. some theorycrafting, i'd be up for that.(Bolding mine for emphasis, strikethrough for incorrect info)
For we are indeed limited to start out with, and can't seek to use that which is supposed to balance us with the other races that aren't limited, why would it take till endgame to balance that?
I also have to agree, we are missing the spotlights for the rest of it too.... but dammit, I really want to see more of the Steampunk world they've promised us but haven't even given any hint of since 2017 with this post, and the penis cannon post I have yet to see anything since then.
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RE: Info on Changes to Guild Cities
Otherwise game can just turn to governors dictatorships.
I feel like that's exactly what "if you are a Governor, you can choose an Authoritarian rule and not have elections" grants to the Governor role, and is entirely why guilds will need to work to get these roles. Either through recruiting someone who holds that pledge, or through working to get one through gameplay.
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Where is the Feature Spotlight dedicated to Technology?
This is from an old thread, and I think we've all been waiting patiently to see more of the steampunk world of the humans, and technology in general. This comment is 100% my reason behind backing Fractured in the first place, and some updated info would be rather nice. What are the body enhancements humans are going to have? What types of mechanizations will we be able to implement into our cities, and our mounts and our weapons? I mean, we've been waiting almost 3 years for the promised update to this.
@Prometheus said in Artifacts and Technology:
Very interesting question, @BillyWaterlow! We have several Feature Spotlights scheduled before the one dedicated to technology, so I can't reveal much today. I'll drop some hints:
- The human world has a "steampunk" setting, so you should expect machinery far beyond those of a medieval world. You should imagine the societies of beastmen and demons being close to ancient ones, while humans live in a feudal society with 1800-like tech. Quite of a daring concept, I know, but it's part of the whole idea of "three races, three gameplays". We want Fractured's three planets / races / societies to feel really worlds apart.
- Machinery will make human NPC production buildings (erected in player-run towns) far more effective than those of beastmen and demons.
- Technological implants can empower human bodies too, yes!
On a side note, it's true that humans have unrestricted alignment, but they don't have access to more schools of magic and/or combat compared to the other races - it's just their characters being more balanced. The "tech" provides different advantages - the ones I've hinted to above :slight_smile:
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Welcome to Bartertown
In the middle of the wasteland, sits a ramshackle assemblage of rusting iron storage containers, stacked on top of each other in a haphazard mess of structured chaos, between which lay hulks of old barges, and tilted wooden shacks with weathered boards nailed over weathered boards, letting in as much of the blinding sun inside as offering shade. Makeshift ladders hobbled together with welded iron bars scavenged from ancient automobiles frames too rusted to use for transportation even were there still fuel in this world, or a destination worth traveling to, lead to upper levels among the jumble of rust and sun bleached rotted wood, and panels of corrugated plastic creating what could only be meant to be homes.
Steps made of old worn tires packed with the salt from the ground are stacked between the tight laneways, acting as both terrace for the stacked abodes, as entry to the market hidden within. You take a deep breath, inhaling the smell of dust, and sweat and animal dung that assaults you as you near civilization, but you can also smell food, and wine, and there is music and laughter within.
"In the crowded square blacksmiths and wheelwrights hammer away at their trade, merchants tout their wares and men are trading: chickens for grain, grain for alcohol, alcohol for sex. Directly in front of you is a signpost which directs traders to the various delights and services of the town: PARADISE ALLEY, GARDEN OF PLEASURE, BLACKSMITH, SMALL ANIMALS."
You've come not for the trade, but for the promise of work, and a place to lay your head, knowing that the world outside these walls is unforgiving, harsh, and offers you only death.
You are approached by members of the local consortium, who bid you welcome. Outside of the walls you may well have been prey to them, but the welcome within the walls feels true, though likely not without a price, and while friendly, you sense a readiness to fight within them if you threaten the peace in the town. They ask your business and you tell them you are looking for work, they direct you to see "The Lady" and deign to escort you to a discarded train car sitting at the back corner of the open space. At the entrance you are told to remove your sword, as only peace awaits you within. With trepidation, you do so, and enter into the darkened interior, not sure what to expect.
Welcome to Bartertown.
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My intention for Bartertown, is to create a space where all can feel welcome, no matter their race, their caste, their karma or their kin. I intend to be open to all, and while under a consortium, being a part of it is not necessary for trade, entertainment, tournament or any other offering here, including temporary shelter and food. Bartertown is open to all, at least for the moment, though I do bid you to entertain pledging with us and making it your permanent home.At the very least, we offer you friendship, sport, glory, though as we grow, we shall have everything. Inside the town, we demand peace. Nothing else, you are free to conduct any activity you like, but treachery within the walls, by any guests or to any guests will not be abided.
Joining the town permanently, you can expect to help create a non hierarchical town that aspires to be a mecca of entertainment, hopefully offering competitions for gold, once we are able to have a tournament system, or set up one ourselves.
Note, the consortium we are affiliated with, has homes on many planets and has many other towns, and you'd find welcome amongst all of them, simply by pledging yourself here.
Though of course, that is not a requirement to stay, at least temporarily, would you like to try it out. As already stated, all are welcome here.During the next test phase, Bartertown is open, no matter your guild, no password is needed to join it. Of course, if this gameplay inspires you to join me despite knowing little about me as of yet, I offer you welcome not only to Bartertown, but to my consortium, The Shadow Empire.
(roleplay not required for a good time)
(quoted text is actual description from the screenplay - substitute "Max" for "you")
(mention of sex in above piece in no way means we have sex workers, though I do respect people's rights in real life)
(Bartertown is open to all - and I won't allow discrimination in my town towards people of any denomination, race, gender identity, sexual orientation, disability or age, all are welcome)
(For the moment, Bartertown is most likely to remain a human world town even upon release, I reserve the right to change my mind)
(No Nazis)