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    Posts made by Gothix

    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      Oh, I didn't know we will be capped at 3 characters.

      Then perhaps, I will also go with 2 focused characters, and 1 flex.

      One focused archer for sure, because I like playing archers in MMOs (shadow demon)
      One focused tank likely (perhaps bear if that fits)
      And will see about a flex char, I might go for support / off heal flex, some bard / healer mix (human could fit for this)

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      You can ofc. go like that, but that will be (imho) like hybrid classes in MMO, can do many things, but aren't the best in anything. They are just more versatile.

      I prefer min max a single char for specific class/role, and then have an alt to min max another role.

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      I will rather have alts for playing different roles, then single character to play all, but gimped. πŸ˜‰

      For now I plan to main an archer.

      Shadow demon, with DEX and perception maxed (if possible), all stats to 10 so no penalties, and what remains probably to INT and CON.

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      @finland said in Feature Spotlight #6 - PvP, Alignment & Crime:

      @gothix you have no clues about what you are going to unluck with the knowledge system and you have no clue what build to use you can make infinite build/combo spell.

      You DO know that archery school abilities will depend most on dexterity and perception, and warrior school will depend most on strength and constitution, you also know for each other school which 2 stats will be the most important for them.

      So depending on what class you want to be (what schools you want to chose) you DO know what character attributes are most important to you.

      I already know that as an archer, I will first rise all 6 attributes to 10, then I will max dexterity and perception to 20, and then with remaining 20 stats, i will distribute them a bit on CON and INT (and will think about if that's it, or get a bit of some other stat up instead of going full on con / int). But I am sure that my DEX and PERCEPTION goes to max 20, cause those are the stats I need the most as an archer, for my archery school.

      Ofc. if you are not sure which class you want to play, that's another problem. Your problem. πŸ™‚

      Ofc. if there are diminishing returns, I might go DEX and perception till 19 instead of till 20. I'm not sure about how hard will DRs be yet. but I generally know which stats I'm hitting on as most important ones for me.

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      @finland said in Feature Spotlight #6 - PvP, Alignment & Crime:

      @gothix That's a nice choice by devs to me looks something like shit I just bought a new game and I have to pick up my class. What to take? here it's a bit tricky cuase you have no clue about the abilities you are going to discover so you need to be lucky or it will take a while to unlock the best abilities for your stat's combo. The Idea looks good somehow but we need to test this. Never say never that things may change like giving us the option to reassign the attributes.

      It's already described what each class will need.

      For example, warriors will need strength and constitution the most, while archers will need dexterity and perception the most, etc. Also was said that any stat below 10 brings penalties so it is recommended that you have all stats 10 and then focus on most needed stats for your class with 40 remaining points.

      This info will likely also be in char creation screen, so people will know which stats they need if they want to focus on certain archetype.

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      @jetah said in Feature Spotlight #6 - PvP, Alignment & Crime:

      @Gothix

      right now we don't know if we can change our stats. it could be possible that by using abilities we start to change those associated stats. Sure the initial stats allocated might not change.

      We do know. It was in one of the spotlights.

      As it stands now, claimed by the devs, initially distributed stats can never be re allocated.

      https://fracturedmmo.com/feature-spotlight-5-character-creation-attributes-resting/

      "The choices you make in this phase are impactful, since THEY HAVE A STRONG EFFECT ON HOW WELL YOUR CHARACTER WILL DO WHEN DEALING WITH DIFFERENT ABILITY SCHOOLS and combat scenarios. THEY'RE ALSO PERSISTENT, in that you won’t be able change you character’s race and attribute distribution in game – unlike what you can do with talents and abilities."

      (So persistent + they mean a lot)

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Pay to win or pay to play??

      As for now it is buy to play (pay once, play forever) with cosmetic cash shop, so it is not pay to win.

      Of course, devs can always change their mind, and we can not see the future. But we do hope it will remain as it is planned now. πŸ™‚

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      I would just like to pop in since I see people writing how it's all about horizontal progression, and how everyone has a chance to learn everything, and thus all have a shot at being anything with equal success.

      This is not fully correct.

      The main reason for this is the stat system (DEX, STR, CON,...). This will be fixed, and If you go with 20 INT, 20 CHA, 10 STR, 10 CON for example, you will never be able to fully excel as warrior even if you learned all 400 skills.

      It is about horizontal progression, but at no point will everyone be equal, as everyone will always be limited by their initial stat distribution that can not be changed.

      The point is if you are an archer, and you learn all the skills, you may become extremely versatile archer with an ability to adapt to many situations, but you will always (from min max perspective) only be an archer. You may wear a warrior gear, and use warrior skills, but you will always be at disadvantage from any warrior that chose warrior stats on start.

      And this is the system that I actually like. It allows for great versatility, but still defines you as a class from min max perspective. (It still makes sense to have alts to play a different class, specially if you combine it with different race).

      This is also good from PvP perspective, as people are allowed to adapt, but at no point everyone will be exactly the same.

      posted in News & Announcements
      Gothix
      Gothix
    • RE: I want to get excited but...

      I've read all the articles and for now I really like what I see.

      System looks new and refreshing. Something I haven't seen yet, and looks really nicely thought off. Could work very well and be fun to play.

      I just hope "sensitive parts of PvE-ers" will not complain too much (as in every other MMO out there) and drive devs to nerf the game PvP wise, and make "just another PvE MMO out there".

      I have hope.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: PVE - About Fighting Monsters/Animals

      @kanaii said in PVE - About Fighting Monsters/Animals:

      How are other classes going to make those jumps?

      There could be a longer way around. Rope jump could just be a time saving shortcut.

      Also, not every class needs to be able to get everywhere. For example, there could be walls through which only mages could teleport.

      Some other classes could also have some methods of getting to some areas, other classes couldn't.

      (those would be just some small areas, with treasure chest, or resource node or 2.)
      (or even better, a knowledge item connected with the particular class that is able to enter)

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: PVE - About Fighting Monsters/Animals

      Why use only elements?

      I'd love to see archers shoot arrow with rope connected to it to some upper ground, then use rope to climb up, or cross over a canyon.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Suggestion : Good idea that most MMO's Lack.

      You can dig holes with dynamite. πŸ™‚

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: PVE - About Fighting Monsters/Animals

      How about if you needed to go from castle to castle, jumping over lava and dodging fire balls, and at the end of each dungeon would be very hard boss to kill, after which mushroom would tell you that your princess is in another castle?

      Oh wait...

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Stance on RNG Loot Boxes

      IIRC loot boxes were banned due to MMO rating (not only adults play MMOs) and you need to be adult to be allowed to gamble. And it was decided loot boxes are gambling (which they really are).

      I'm not sure what would be the case with adult rated MMO, but imho, for MMO (or any game) of lower rating, where not only adults play, it is right thing to not allow loot boxes (since they ARE gambling).

      This is why loot boxes that you buy with real money were banned, cause it is gambling with real money, and kids are not allowed to do that.

      In game virtual currency was not considered real money, if there was no re selling of cosmetics purchased for real money for in game currency.

      This is why if developer wants to put RNG boxes in game, they need to make sure boxes are purchased with in game currency, and that cosmetics purchased with real cash can not be re sold for in game currency.

      At least in that country where such decision was made.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: PK punishment

      Any why should every MMO punish PK?

      Those special sensitive folk ruined plenty of MMOs already.

      You will have your safe space on Beastmen world anyway, since only good aligned chars will be able to travel to part of the zones there.

      (I do not grief or gank myself, but It does go on my nerves seeing people asking for safety in every MMO that comes out. Realize that you are NOT playing single player or CO-OP game. Grow a pair and play like a man.)

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Stance on RNG Loot Boxes

      So about RNG boxes. I heavily dislike them, in any shape of form. πŸ™‚

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Daily Message posting

      @kanaii said in About daily posts:

      I was wondering, if someone, or me could do daily post for people who want to do same. We dont want to spam just saying "Hi" everyday do we? Under those posts we can just comment and dont get it all spammed. I think its great idea if nobody thought of it before me, this post is an bonus points for me so...

      There is already a thread in off topic forum called daily message posting. πŸ™‚

      posted in Off Topic
      Gothix
      Gothix
    • RE: Stance on RNG Loot Boxes

      @fibs said in Stance on RNG Loot Boxes:

      The combat advantage obviously won't be there in Fractured, but I can see one form where an economic advantage could get you unfairly ahead: settlement building. If a guild can use irl money to purchase resources that allows them to get vastly upgraded buildings, making their settlement harder to siege, that would give them a big advantage over other guilds that aren't spending.

      It absolutely would not, because the ingame money they are getting for their cash goods is the exact same money that other players already -- have -- and also need to spend on the same top gear and guild expenses.

      All guilds have expenses.
      Also "exact same money that other players already HAD" cause they passed it on to cash shoppers. Also cash shoppers can grind their own money (like non CS players) + CS as an extra so...

      CS player = in game money grind (example 100) + money from selling CS items (example 50) = 150 - guild expenses (example 20) = 130
      non CS player = in game money grind (example 100) - money from buying CS items (example 50) = 50 - guild expenses (example 20) ) 30

      So we have CS player having 130 monthly income, and non CS player having 30 monthly income.

      So my question to you is: do you just pretend to not understand this (hoping to push P2W into the game), or you just skipped math class in school all the time?

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Server will be North American?

      Pretty common now days for MMOs to have at least one server for EU and one for NA.

      Having only one server (either NA or EU lacking) would cut down the player base pretty severely.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: What unusual weapon types would you like to see?

      Smoke bombs.

      Magical potions (crafted) in a little bottles which you can throw and create smoke screen to obscure vision of some area, so enemy can't track you down temporarily.

      posted in Discussions & Feedback
      Gothix
      Gothix
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