When are EA's going to be allowed back in
Made a new character and went to terra. Our guild city is currently taken by new players.
WTH?
When are EA's going to be allowed back in
Made a new character and went to terra. Our guild city is currently taken by new players.
WTH?
Definitely have an issue with crafting
First basic recipes are too rare. A crafter shouldn't have to take on a CR4 or CR5 just to get a basic armor/weapon recipe.
Second why do mages go from a primitive staff to elemental staff? There should be a mage staff in between, maybe one that does slightly better damage and a bonus from the wood it's made from
Crafting in general is a grinders wet dream
You have to be kidding?
Character development is still woefully incomplete and has been since the beginning
Farming is still incomplete and mildly painful
And did you actually fix the bug that was causing issues after a raid or siege?
@Tuoni said in A Rant on Crafting and market economy problems.:
The economy has not worked at any point and I fear that it will not work in the future either. The problems are fundamental and cannot be fixed with bandaids. It is really hard to get people interested of trading when there is very little interesting gear, items and consumables available. Some resources will sell and that's it.
Not when the developers keep putting the cart before the horse
crafters have to grind gold because nothing sells.
Prices are such that adventurers have to grind gold to afford the crafters prices
So more gold gets pushed into the game then before
@GamerSeuss said in A Rant on Crafting and market economy problems.:
@dracokalen whoever said that the 'base' amount was more than a gold sink? They were quite clear that this was the gold sink part of it, and the tax was for the city...no subterfuge, it is exactly as advertised and intended.
Go back and read this thread and other like it. I have been told many times the fee was to support the town.
@Clinion said in A Rant on Crafting and market economy problems.:
@dracokalen The crafters are not forced to grind with the new changes. You are right if you only want to gather some materials from nature, craft the item and watch these items sit idly in your inventory/chests. But any sensible craftsman would consider interacting with economy which means that one should sell its crafted item for revenue. When you sell your items, you do not need to grind as you will be earning gold via this way. The only thing you need is an initial investment(or what you call "massive grind") and then, you should be good to go.
This scenario is not possible at the moment because the economy does not exists, however, this has nothing to do with the current changes. In fact, they are trying to create dynamism by these new gold sinks, but you are a bit too self-opinionated to understand.
Except my things have sat on the auction house for weeks. People don't buy poor items unless they are the special recipes. Put normal mithril chainmail on the auction and weeks later....nothing
There is no rhyme or reason for making crafters pay to use a machine they themselves built.
So I tested and people are either not paying attention or purposely lying.
The box labeled "Tax" goes to the city
The box unlabeled and the only box if there isn't a tax goes no where. It's a pure gold sink.
So crafters are forced to grind gold for no reason.
We have the same issue in Serenity and Braavos.
You'd think they'd fix it before sieges go live again
Games seemed dead for more then the last few days.
Of course when you turn crafting into a forced gold grind just to make stuff that doesn't sell. Crafters aren't going to hang around
@GamerSeuss said in Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes):
@dracokalen You know, I filled up my marketplace initially too, and with mostly the stuff I used to get my mastery, so nothing special, and yes, it 'wasn't' selling. Or not that much, here and there, then it stopped
Now that the taxes have been added, and I adjusted my prices to compensate for the tax cost (plus I dumped anything of Normal Quality or less) I am selling 2 or 3 pieces every day. Am I making a mint, NO, but I'm at least making my taxes+base back, and a little bit for materials.
As for big groups over individuals and money making, it is partly a matter of where you hunt. I know, as much as I love hunting with my GF and Sister for instance, when we come together to hunt in the Storm elemental area, we make about 2k per hour, when me and Storm break up and individually hunt the elementals, each pick an island and run it, it goes to about 4k per hour, so more isn't always going to be the case.
As for big groups over individuals and money making, it is partly a matter of where you hunt. I know, as much as I love hunting with my GF and Sister for instance, when we come together to hunt in the Storm elemental area, we make about 2k per hour, when me and Storm break up and individually hunt the elementals, each pick an island and run it, it goes to about 4k per hour, so more isn't always going to be the case.
Not really the point. A big group can fly through an area collecting gold while a solo player of the same level in the same area can't. It takes a solo person or even a smaller group longer, ending up having to camp fire more which leads to a much smaller per person haul.
@spoletta said in Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes):
The amount of gold matters only when related to the amount of persons doing it.
Yes, a big group will farm 40k in an evening, but they will also need a lot more gold than a solo player, so I still fail to see your point.
No that is completely untrue. It doesn't seem like you even have a basic grasp of what's going on
A larger organized group can pull in twice the amount or more PER PERSON then a solo player. It's a really big difference
Also, no one should have to grind gold. I should not have to spend 5 hours grinding gold just to be able to craft pieces I can't sell and have to throw away.
My observation so far is that none of the developers even have a basic grasp of economics in game. You just see one thing and make changes without even considering the repercussions!
@spoletta said in Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes):
@dracokalen
you seem to be making a wrong assumption. You think that you should farm materials and then craft at will a certain number of trash items to get to that 4/4.This is not how this works. This game does not like when you trash items. Anything crafted must have a value. You get to 4/4 over a long time, while crafting AND SELLING items to players. It is not something you grind by farming resources, it is something you reach by playing as a dedicated crafter over a long period of time. Sure, someone managed to get to 4/4 like that, but that was not the intended way and now it is starting to get fixed.
And I have no idea where your "Big guilds have unlimited gold" mindset comes from. Big guilds have no particular advantage over gold farming than other players do.
Are we playing the same game?
First you can only have 20 items per auction board
Second I filled the auction boards in my area and hardly anything sells and that was before this moronic change. Now I'm going to have to double and triple my prices for stuff that doesn't sell anyway.
And I have no idea where your "Big guilds have unlimited gold" mindset comes from. Big guilds have no particular advantage over gold farming than other players do.
It's pretty obvious you have no idea whats going on in game.
You take a guild and brake up into teams and roll through goblin hotspots, then you hit bandit, then different trolls type.. Easy 40k gold in an evening. Meanwhile individuals and small guilds can't touch that.
@spoletta said in Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes):
I think you don't understand what this (and other hopefully coming) change does.
If there is no gold sink in the game, then gold has no value. Recipes get sold for 150k because I don't have anything else to do with my coins, so I may as well throw them all at something.
Do you want to buy an armor? Oh sorry you can't! No one wants your money, because it has no value!
The more the game goes on, the less the value of gold. We are already in the situation where people don't want to sell stuff for money, and instead accept only trades for other items/resources.You talk about screwing parts of the player base, but if the devs don't put enough gold sink systems in the game, we will go down Barter Lane and this will screw 100% of the player base.
Gold has no value as is. Except to waste the time of casual gamers. You always seem to ignore the point.
The large guilds farm at will. So this idiotic change does little to keep them from flooding gold. The change only screws the little guy.
I spent all my gaming time gathering and processing resources. Then spent 4 hours farming gold so I could do 20 minutes of crafting. This is completely stupid change, crafting was a huge time sink to start with.
So congratulations. Your change has done nothing but screw the little guy. It's like these people have no clue.
At the current rate of recipe drop mostly farmers are getting them. So limited usage wouldn't be a good idea. Not to mention it takes a lot of repeats to master.
These arguments are pure ignorance. Not everyone runs around with that kind of gold. Using it as an excuse to screw the casual gamer is ridiculous.
I finally get a recipe for a halberd. To make 1 it will cost 600 gold. That's more then I make in a few days. I don't grind gold and I don't think it's acceptable to make me grind gold just to make an item on equipment I built myself.
Yours is a completely ludicrous change and your excuses are as well.
You want to stop guilds from farming large amounts of gold, then change the mechanism they use to do it. Not completely screw the casual gamer.
Let's look at what the change does.
The people farming gold just keep farming gold. They might have to farm a little more but the crafters they support won't notice a difference.
Mean while the smaller crafters who have been starved of recipes because of the idiotic drop rate are now even more disadvantaged as they don't have someone grinding gold for them.
Your change just screws more of your player base then not.
@GamerSeuss said in Tin depoist labeld as stone deposit:
@dracokalen and I believe they have been that way since previous Alphas when Tin was introduced
Which is odd, why is it so hard for them to rectify?