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    Posts made by dracokalen

    • RE: Tin depoist labeld as stone deposit

      @DarthJafo said in Tin depoist labeld as stone deposit:

      How could mislabled resources be anything other than a bug? Oh..wait..i forgot..more "oversite"

      Tin resources in Myr ARE labeled correctly. Or at least some are. Others i found near the vale are not.

      Also, some of the stone that should be tin have a somewhat different "sheen" to them. Look for little veins of white or "silver" if you will running through the stone. Makes it a tiny bit easier to spot.

      The ones north and east of Braavos are not labeled correctly. The silver/tin ones are but the nodes that are straight tin say "Stone"

      posted in Bug Reports
      dracokalen
      dracokalen
    • RE: Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes)

      @spoletta said in Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes):

      1500 gold is nothing compared to getting those t2 reagents. You will probably get around 10k just while trying to find them.

      On the contrary, this could actually make life easier for casual gamers.

      Right now buying something is very hard if you are not "Rich", since the value of gold is incredibly low and the prices very high as a consequence. With enough gold sinks, the value of the gold rises, and the prices go down, allowing less active players to afford the prices of buying stuff from the market.

      What a crock of manure. I'm a casual gamer and this makes things so much worse. Now not only do I have the massive crafting grind. I have to spend hours grinding gold. I have no time to adventure cause I have to grind grind grind for crafting.
      If they want to make this change palatable they either need to increase the amount of gold dropped by mobs are increase the mobs that drop gold

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes)

      @spoletta said in Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes):

      @dracokalen
      it does

      You can build that stuff on your plot because the city made the work for you and discovered that technology, which costed a lot of gold and effort.

      I'm very positive about the addition of these taxes. They are only a minor gold sink overall, but it is one of the pieces of the puzzle that are needed to make the gold important in the game. Once we get also bank and market taxes, and sieges restart (they are big gold sinks), we could finally have a working gold system.

      Yes, this makes achieving masteries more difficult. Considering though how fast people are progressing right now in the masteries, I see that as a bonus. You shouldn't 4/4 in a month.

      I am part of the city. I hauled tons of stones and hundreds of logs to build it. I also give thousands of gold coins every 2 weeks or so. This change is sheet....it's no wonder I don't see much more then guildies when I log in.
      Making crap changes just to make the game harder is bullchit!

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes)

      @OlivePit said in Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes):

      Crafting fees and taxes were always needed, if just to help the town to recoup something off of their investment and to help pay for their ranking up.
      The amount of grind for mastery is a bit ridiculous, and adding gp to that process is kind of insulting. I would hope to see less grind for the mastery process and armor/weapon production in general to compensate for this additional cost.
      The main problem behind insufficiant gold sinks can be tied to low population, low activity, and low drop rates such that everyone mostly keeps what they get or puts them up for astronomic prices. Higher drop rates would encourage more of them going onto the market for lower prices and then the market transaction fee and tax (which we are still waiting for) could make a nice impact on the gold sink issue.
      The high cost and risk of crafting expensive equipment for public sale also decreases opportunities for this kind of gold sink.
      I may want a leather rogue armor set, but if the one on sale is not of the material I want for my build then I will not buy it... which means the crafter may have wasted the expensive reagents. This results in the offers of "making XYZ with your mats" which has far less risk and cost, but cannot be part of the gold sink system.
      I will plug -again- how imbued gems would make perfect items for markets and gold sink opportunities as it costs gold to socket them and are much more convenient to buy/sell on the market in comparison to reagents.
      A proper environment of crop scarcity with 3 crops would also encourage market and harbor use and all the gold sinks possible there... so get to that.

      The change to land claims and carts is very very much appreciated as is the harbor immunity ! Being able to use harbors and not discover myself dead on the far side is quite a relief.

      Way to ignore the point!

      The town does not need to recoup the cost of things built on MY PLOT!
      As a citizen and a resident I have already paid thousands of gold and helped build all those machines.

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes)

      This has gotten out of control.
      Crafting was bad enough, I mean I spend my day gathering resources, waiting for them to process.
      Grind coal, grind ore...wait 4 hours
      Grind hides, flesh pole then 16 hours

      hundreds of products to master

      Now add to that I have to add grinding gold JUST TO USE the machines built on my plot

      All I do is grind grind grind, this is suppose to be fun

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: Daily Message posting

      Daily message

      posted in Off Topic
      dracokalen
      dracokalen
    • RE: Temperatures & Weather Feedback Thread

      @GamerSeuss said in Temperatures & Weather Feedback Thread:

      @dracokalen Actually, even just cosmetically, weather adds a richness to the gaming experience. When you add in actual affects for the weather, you make the game itself 1000x more dynamic and enriching an experience, they just have to get the balance worked out right.

      Just chuckling. It's raining but crops still need to be watered. Rains a lot, really pointless....richness....LOL

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: Daily Message posting

      Daily message

      posted in Off Topic
      dracokalen
      dracokalen
    • RE: Temperatures & Weather Feedback Thread

      Such a waste of time and resources. Weather adds nothing but annoyance.

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: Daily Message posting

      daily message

      posted in Off Topic
      dracokalen
      dracokalen
    • RE: Citizens, Farming, and trust.

      Games really not about fun. It's about wasting.

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: Daily Message posting

      Daily message

      posted in Off Topic
      dracokalen
      dracokalen
    • RE: Daily Message posting

      Daily message

      posted in Off Topic
      dracokalen
      dracokalen
    • RE: Daily Message posting

      Daily message

      posted in Off Topic
      dracokalen
      dracokalen
    • RE: Daily Message posting

      Daily message

      posted in Off Topic
      dracokalen
      dracokalen
    • RE: Daily Message posting

      Daily message

      posted in Off Topic
      dracokalen
      dracokalen
    • RE: Daily Message posting

      Daily message

      posted in Off Topic
      dracokalen
      dracokalen
    • RE: Daily Message posting

      Daily message

      posted in Off Topic
      dracokalen
      dracokalen
    • RE: Daily Message posting

      Daily message

      posted in Off Topic
      dracokalen
      dracokalen
    • RE: Auction house strikes again

      @GamerSeuss said in Auction house strikes again:

      If you had been watching the bug reports, you would know that this is a known issue with the Marketplace right now. You only get to place I think it is 20 items up for sale at a time, and any past that 20 slots fails and right now, the item is lost.

      Bug testing, however, is what a Beta-test is for. This is hardly the real game, so you expect things like this to happen when you test.

      which is why I said "strikes again" RIF

      posted in Bug Reports
      dracokalen
      dracokalen
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