Hi, here is a list of bugs I've encountered during my short playthrough:
1. Rabbits and deer run through walls, so do monsters returning to spawn.
2. Gathering sometimes cuts progress bar at 1/4.
3. Getting up on a bridge makes a monster stop before it allowing for a kill without receiving damage.
4. At -5633W -2338N, mobs get stuck somehow standing idle, but are still killable. (These mobs don't spawn in the vicinity)
5. Woodworking station sometimes shows quantity of wood in the shed as 0 regardless of the amount in the shed.
6. Can't interact with containers through transparent walls. (If container is next to a south-west wall in a building it's hard to interact with it)
7. Clicking to move before current movement finishes, sometimes causes movement cancelation.
8. One can mount while running, by pressing "A" key while holding mouse button. (Seems to have been fixed)
9. Sometimes when cutting a tree, a log falls on a stump on an angle preventing it from being picked up.
10. "Inevitable" talent does not work on Wisps they still Dodge all attacks. (Using Yew Longbow)
11. "Net Trap"(Light/ Medium Weapon) can be cast with Longbow(Heavy) equipped.
12. After unequipping my Shortbow to container instead of a backpack, shield activates leaving a bow in character hands, allowing for use of bow(shooting uses arrows, deals dmg) and shield at the same time(Shield Block). Happens with other weapons too.

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List of bugs.
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Feedback/ Suggestions of a newbie.
Hi, after playing for a bit, here are some things I think would improve gameplay quality:
Suggestions:
1. Base stats explanation tooltip on character page or during creation at least. (sure one can play with stats in creation screen and figure out what does what, but I shouldn't have to go into such lengths)
2. Actual weight limit number, not %. (It's just too vague)
3. Tooltips to show total weight of stacked items.
4. Tooltip over wood pieces on the ground/ trees. (Believe that one is coming somewhere along the way)
5. Mobs once looted should be non interactable/ disappear, in large groups it prevents loot picking.
6. "Loot All" button. (Shift+click to loot everything from corpse?)
7. Ability to zoom in more on world map/ more visible slopes and mountains on the map.
8.System messages in different colour.
9.Cursor auto follow. Holding a mouse button to travel over long distances is painful.(Read that one is confirmed and in the works)
10. Right click load/unload carts and containers, Unload All button. (Should apply to Workbenches, Tanning Tubes etc.)
11. Item creation on workbenches isn't very intuitive. (Took me a while to figure out one can use different materials for the same item to get different stats, a bug didn't help)
12. Monsters should regenerate health when going back to spawn. Kiting certain monsters (Treant, Trolls) out of their spawn makes it very easy to kill them for ranged characters. (Or some other system to prevent killing them while they run back and don't attack)Overall the game looks very promising and I enjoyed myself while playing despite it being in Alpha, will definitely keep my eye on it as it goes forward with development.
Ps. Shout-out to Paradox_Gaming_Network for providing me with a key, thanks.