I know the game is still in Al... Beta stage and there are bugs everywhere but I still think some balancing needs to be done. I have been trying melee fighter builds for a couple of tests(Str/Dex/Per, Str/Dex/Con builds) and I feel like the "Gladiator" background, or melee fighters, are not viable in the current state of the game. Here is a quick list why this is the case:
- The damage output of fighters(not the tanks) are not even comparable with with archers, mages and rogue classes.
- They do not have a range advantage like archer and mages.
- They are too item dependent(metal weapons are a must).
- It is impossible to do any solo PvE content unlike mages and archers.
- Most of the mobs have much higher physical resistances compared to their elemental ones.
- Most of the mobs hit hard whereas archers and mages can kite infinitely without taking any damage.
- In the current test, most of the mobs(interestingly) apply poison and this is a bit cumbersome to deal with especially in the early game.
These are some of my thoughts on the melee fighter class and I believe they need some love so that they can be viable again.