Awman, that is kinda not a good sign. Hmmm.
Posts made by Cellticlink
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RE: The Data Transfer Is Here!
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RE: The Data Transfer Is Here!
okay, but does this mean no more Gamigo support?
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RE: We're back, Baby!!!
I never left. I did run out of food and diapers though. Don't go in that back corner.
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RE: On Bug Reporting & Exploiting During Beta
imagen, cheating in a beta of a not even half-finished product to get an edge in a temporary session... As much as you want to dislike these people you must also pity their existence. That was their joy, their high life their one win in this would... to cheat in this beta and still not be important. geez
That is why I say' I can do bad by myself.
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RE: PvE & PvP Balancing Feedback Thread
@spoletta Hey! spontaneous idea I have not thought about ATALL, it just poped in my head. What if a higher detection stat plus luck of course increased gold and treasure found in chest and other loot able containers? Oh and maybe to stretch it even more, make detection be the primary stat for lockpicking instead of just an auto bonus. That way It matters in a build. Always getting a bit more loot. BC right now it is all about mana regen and cap and HP cap, then damage.
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RE: Carriages?
@GamerSeuss Some ideas seem great until added, so I suppose. Plus it is thier game. I would say this would be more immersive than ports but less instant. much less. I like the game either ways so hurray.
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RE: PvE & PvP Balancing Feedback Thread
@spoletta I remember that is how it was in an earlier build of the game DEX+PER divided by something, times a percent of hp. Your sentiment about it being very easy to become OP is exactly why they have it so week. I can tell they are afraid of it being too strong, so they keep it held back. It is just, you spend three points for a move that should have a long cool down to keep it a one-time use per target, but it feels very lack luster. OH! What about giving it a nice boost if used from stealth, since one has to be in light armor to use stealth? The game is in test phase so I do not see why they could not try it. yeah, a juicy damage boost if stealth. Hey, add stealth bonus to damage if used in stealth. That way it is still fair in a fight, but it is unfair when you are fighting someone else, and someone comes and assassinate you in the back. That would suck but it is supposed to. That would also give stealth play more meaning and make detection more appealing also. As is, who is going to waste TP on detection slots?
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Carriages?
Hey guys, what do you think about some sort of carriage system that allows fast travel between non warring cities? The city would have to reach the proper rank to be able to research and build it but other than that it would act kinda like ports except it was not instant, more like the chocabo taxi in FFXIV, BUT you could maybe still be attack which might interrupt it? The carriage would also take paved paths.
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RE: PvE & PvP Balancing Feedback Thread
I think the armor set bonuses are too strong. I feel like to be something, you have to wear certain armor. Which goes against the free form of this game. I think armor sets should boost or promote play styles but not define them. I might be cool to add traits that people can equip that would define what they are.
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RE: PvE & PvP Balancing Feedback Thread
Not being able to go stealth in Rogue armor is a bit baffling How does a Rogue NOT be able to go stealth? I just stole these people shit, I need to hide and Rogue out.
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RE: PvE & PvP Balancing Feedback Thread
The Ability "Assassinate" seems pretty weak compared "word of Power:Kill and a couple other abilities and even regular critical hits and some normal hits from some of the weapons in the game. Even with high dex and low hp of the enemy, this three point ability that is designed to be used at the end of a fight is kind of useless when it deal only about 700 to 950 flat damage at 85% 90% target health. Which at that point why bother any when you can have an ability that you can use through the fight? when say a crit hit gets 1200 at any hp level and word of power:Kill is all hp under 20% no matter how much that is and it is ranged, lower mp cost and faster cool down I Think. I am sure they do not want it to be "OP" butaaa..
I Love the game and wish I could fuse it with Mortal online 2. Sorry for the bad grammar and scatteredness. I just wanted to be heard. Keep up the great work. -
RE: Feature Spotlight - Seasons
umm.. can we get real seasons, because as you said " not the seasons we were thinking" except it was. so do you but can you also give use actual seasons?
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RE: A simple yet powerful thing
@OlivePit 1st Mr. Ambassador... I did not ask if it would be tedious. Get off your high horse. It would not get old. Not any older than damage number or seeing crit indicators.
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RE: A simple yet powerful thing
@xGRAVExDANCERx Yeah, thanks man, I do not know why it posted weird and is doing weird stuff. I do not use Forums often and this is the only thing I post on, so I am new.
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RE: Why no camera control ?
@Jacenson Maybe so, but as it is, it keeps things personal. A little more, mayyybe, 10... 14 percent more.
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RE: Why no camera control ?
@dracokalen well, I guess you will have to adapt to the vision of the creators of the game or go play a simular game that lets you move the camera the way you want.