Ah, good stuff here. Weapon of wizardry gets me just that much close to making a Redmage and an Archane Trickster.
Posts made by Cellticlink
-
RE: Free Play Extended & Summer Roadmap
-
RE: Server Save Fail - August 16, 2024 (Aerhen 21-Hour Rollback)
Yep Yep, keep up the good work. Shit happens.
-
RE: The Hunt Update & Free Week
@Prometheus
Well "face palm"I misunderstood the description for poison trap and acid trap. I suppose I read them as if they would work like the other traps but instead, they are placeable time bombs. Thank you for taking the time to look into it.
-
RE: The Hunt Update & Free Week
@Prometheus Yes Sir.
Acid trap, auto triggers after about 3 seconds, even if no enemy is nearby.
Poison trap, auto triggers after about 3 seconds, even if no enemy is nearby.
Barb trap, does not trigger if an enemy gets near or walks over it.Also can all of these get a slow effect, crit chance, and transparent so they are harder to see. since traps are a subterfuge tactic which should be useable twithought breaking stealth at least. I can dream.
-
RE: The Hunt Update & Free Week
Traps are not working as described and knife fighting feels bad and weak. I can run through areas with a bow while with dagger I can barley creep through. I do not want to have to use a bow so I have kind of lost the will to play. Also are traps meant o hurt the user or not. It seems like every time I log it switches. Though I have not played in a week or so. I do like the game.
-
Traps are not working as described
poison trap, acid trap and the fragmentation traps are not working as described. The stunning bear trap I do not use that one, and I have not unlocked any of the other traps also can the duration of all traps be extended to 60 or 90 seconds? Loving things great work, I hope this game excels.
-
RE: Patch Log - r.0.0c - Bug Fixes
The fragmentation bleed trap seems to not trigger when enemies get near it and walk over it, the Poison and acid traps trigger automatically after about 6 or 8 seconds I do not have the explosive trap, it seems the traps are not working as described or I am missing something. also, can we get the duration of untriggered traps extended to 90, 120, 180 seconds and give them stealth properties? Also, the first attack made from stealth should automatically be a critical if can be so and deal +20%, that would help with the assassin skill tree not feeling very assassiny. I know nothing of game designee and balance. I am just asking. I love the work guy Guys. the game look great. Of course, everything COULD be better. You guys have my sub.
-
RE: Patch Log - b.1.0e - Fixes & A Little Balancing
Man, a lot of wining here.
-
RE: Will there be any form of compensation for everything lost in the recent breach?
@spoletta aww heeheehee, I though he was being sarcastic and there was not actual form.
-
RE: The Mage Guild Recruiting for Release!
@Ignator I will seek your order in game.
-
RE: The Mage Guild Recruiting for Release!
I am interested. See how your triangle has three circles on each corner and one large center circle? Well could the one large center circle represent the public core values of the guild as you described but the other three represents extensions of those rule. Say Knights with magic doing knight things for the guild that would not be suitable for a typical mage, Magical rouges to act as spies and assassins (that the guild most definitely will not have), and maybe a Transit department that handle say not quite committed assets, like players who can do stuff for use but are not part of the guild or loyal to the guild but receive limited benefits for servicing the guild. OfCourse there are a lot more cercles to add more secret things that are on a need to know basis.
-
RE: Store & Launcher Download Ready!
@Junkie
I tried to look it up but not sure how to fix it. -
RE: Store & Launcher Download Ready!
Hi, I have been trying to download the launcher every day and it fails because it is not safe or something. Any advice?