@Hathos Personally, I don't have enough points to create a complete build. I share a magician or a warrior, I feel that I am very constrained. I do not want to have everything, but a little more than now. Having a full attack branch, a defense branch and something else, luck or resists seems to be a reasonable compromise.
Posts made by catraccoon
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RE: Talents. limit of 60 points.
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RE: Not enough slots
@kellewic Now I want to and can automate the battle with opponents by writing 1 macro. I will press 1 button and wait. I will need to press and hold the mouse button and press the skills in a circle. The fight feels very bad right now.
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Talents. limit of 60 points.
Even within a single strategy, it feels overwhelming. 70 or 80 would be nicer to create a complete strategy.
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Window with carts resources.
It's very strange that the window with the resources in the cart closes every time I take a resource from the cart. When I need to load a full cart of wood to build a bed, I drive the cart directly to the bed. The character doesn't even move while laying out resources. But I am forced to constantly open the resource window. It feels very strange and not logical.
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RE: Tanning Tubs Are a Disaster
@StormBug At the moment I don't understand one thing. Why introduce this mechanic into the game? Why did they remove the old mechanics that were on the open test. This change is completely incomprehensible to me. I don't understand why it was made. This is a very, very strange decision. It scares me a little that developers make such decisions.
In the current situation, everyone wants to have their own city. Here is the only solution I see right now.
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RE: Tanning Tubs – Solutions, an Idea or Two
@StormBug Now there is gold in the game, which is almost useless. If gold could be used to get access to workshops located in the city, this would be an excellent solution to the problem. I play solo and cannot test some aspects of the game due to the fact that the city infrastructure is closed to me. But if I join a city I cannot test a detached house. As a result, I have to build a house, test it, and then leave it and forget about all the efforts and time spent on it and go to the city and test the urban environment. It's pretty hard.
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RE: Fighting
@Creakish Now all these unpleasant features make me play in a strange way. I have to keep my focus on problems and how to avoid them, not on the game and the pleasure of it.
I am very worried that these problems will remain after the release. Because of this, I do not want to invest my money in the game, before I see that these problems are solved.
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RE: Solo playing became extremely difficult.
@grofire I played an open test with my wife and we wanted to continue playing together. It is very convenient for us. MMO gives us the opportunity to play in a living world, but we want to relax in the game. We have enough communication in real life and we are not looking for communication online.
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Basic mechanics. Campfire, fight, grind and camera.
We need a lot of ingredients to improve things. Some of them are very rare. Therefore, we need to kill a lot of enemies. At the same time, some of the enemies are garbage, they do not give us what we are looking for. Because of this, how the fight is perceived is very important.
Collecting ingredients from monsters is obviously a basic mechanic. Ingredients are needed to improve things so that we can kill more difficult monsters and get better ingredients from them, and so on. But the fight feels really bad and is very long. The fight quickly turns into an unpleasant routine. Now I would like to avoid fighting and collecting carrots is much more fun. Bow hunting is now the most exciting thing I've found.
If the fight had been shorter in time it would have felt better, but I would have preferred the more complex mechanics. Standing still and waiting for a few minutes until the enemies die just by clicking the mouse button is very boring. The need to press the skill buttons does not save you from this boredom.
Campfire is a very important mechanic, but I ran into a problem. There are places where stones cannot be found. I can take them with me, but they are heavy. If I go after the ingredients that I get from killing monsters, there is a problem. Either I take stones for a fire and then I can collect very few ingredients, or I do not take stones, but then it is extremely difficult to play alone. The campfire feels like a great mechanic, but if the stones weighed less and the campfire burned for less time, the balance might be better. Now the game makes you put a fire and beat the monsters next to it. It is very difficult to use a campfire to move deeper into the territory. Perhaps the developers have pursued just such a goal and the fire works as it should. But if the goal was different, it may be worth working on the balance.
I'm sure camera position has been discussed many times. But I cannot remain silent. Now the camera position is very bad. This becomes a big problem if you go down. Downward vision is extremely limited and monsters attack you from behind the screen, you don't even see them. The upward review is slightly better, but not much better. Now I have to move very slowly and only upwards in order to be able to assess the situation and choose whether to engage in battle or not. If trees or stones limited the field of view, this would be understandable. Now my field of view is limited to the edge of the screen. In those places where there is no dense forest, it feels very strange. I'm sure the camera was made that way. It is simply impossible to make such a camera by accident and not notice the result. Considering how much we have to travel around the map and how often we engage in battle to get the ingredients, such a camera becomes a problem. Even if I want to kill a deer, I go around it from below. It doesn't feel like a healthy behavior. But I have to do so. Also, opponents appearing at the bottom of the screen often look oversized as they are closer to the camera. This causes difficulties in assessing their real threat.
Perhaps all of this was done on purpose. But what I see now and what I wrote about feels strange and uncomfortable.
Oh yes, a little addition. Can be used to make tree crowns transparent when the character approaches them. Right now, the only way to pick up an item above the tree is to move too far to the side. From other positions, even if you can see an object, you cannot pick it up. Which feels like a problem. It forces you to act in an unnatural way. If you have killed many enemies just above a large tree, it will be very difficult to take a reward from them.
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RE: Travel time/Monster spawns
I faced similar problem. I built a house to the north. This is handy since in the beginning I killed zombies, skeletons and spiders there. But it takes over an hour to reach the goblins in the south. It feels like a very hard walk. But you can survive it, I like the world and it's nice to travel around it. My problem is related to things. If I could put things in any bank in any city and then pick it up in any city, that would solve part of the problem. But I also discovered that when I die, I am not reborn in the last visited city in the south, but in a city in the north. This completely blocks the ability to take things from my body after death.
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RE: Solo playing became extremely difficult.
@Zori I think cities should have both advantages and disadvantages. If I spend gold to build a house, I must get some advantages that are not available in the city. It's all a matter of balance.
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RE: Sudden drop in stamina
@Zori I confirm. I encountered such monsters yesterday.
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Sudden drop in stamina
Sudden drop in stamina, for no reason. It happens already 3 times. According to my observations it happens only on the road.
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Solo playing became extremely difficult.
The current changes leave almost no room for single player play. It is very sad. There is currently no high-level content in the game. Because of this playing solo, I expect to be able to do everything. But good armor is now only made in cities. And without good armor, even the current content presents an almost insurmountable challenge for solo players. I expected high-level content to be a problem for solos. I'm confused now. Or high-level content already in the game, or even low-level content for solo players will be a problem?
I want to clarify that 60 points are invested in talents, and a lot of skills are available.