@GamerSeuss said in Roadmap To Fall Alpha 2021:
@Farlander Time will tell
However, you are probably right. Hardcore Gankers will be disappointed by the fact that the Demon World will be so scarcely populated by easy pushover prey. They will try to go to Syndesia, and if the Devs aren't careful with balancing how much PvP is available on Syndesia, how rewarding it is, etc...then they will take over Syndesia and forget totally about the Demonworld.
Good sportsmanlike PvPers will on the other hand appreciate the PvP world for what it is, a place where they can challenge each other and leave the PvEers mostly alone. I really think, for the most part, heavy PvP in Syndesia should be reserved for like a Guild War that is challenged, accepted, and declared.
This is precisely why I so strongly advocate for a system that permits but heavily deters ganking/griefing.
@Prometheus's recent Discord conversation with @Nekrage helped clarify the issue with respect to alignment IMO. Whereas a ruthless guild warlord would be considered Neutral, Dynamight regards an Evil character as a ganker or griefer.
I hope Fractured helps bring about a resurgence of roleplaying found in the late '90s sandboxes like Ultima and Wurm. So for that reason I want players to have the option to be bandits, brigands, highwaymen, and all other manner of asshole. Believe it or not, there's content and fun to be had because of those types of players. What would Game of Thrones be like without Bron or Walder Frey or Ramsay Bolton or Joffrey? Pretty damn boring.
That said... systems must be imposed on Syndesia that strongly deter excessive Evil behavior. MMO history has consistently proven that griefers can't be trusted to curb their own excesses and that other players can't be relied on to keep the griefers in check.
The bounty/prison system has so much potential there IMO; gameplay loops galore. Griefers grief; their victims can post a bounty at a local prison; players can take the contract and hunt down the griefer. The griefer may never be caught, might be caught but escape by killing the bounty hunter, or might lose and be imprisoned. But the prison is prohibitively expensive in terms of character gold and player time. Make it hurt.