Hi guy's. In many MMO's I've played only few or even NONE had implemented the Excavation / Archaeology in the lines of gathering or resource grinding, we all know that the basics of gathering consist of Mining, Woodcutting, Herbalist and other basic ones everyone is tired of, when Excavation / Archaeology can get the people hyped for new possibilities as in...
------- * Getting the possibility of digging out a chest with some rare material, high tier wood or ore (even a low percent ) will get people to want to be giving this profession a chance.
------- * Implementing digging sites in the city's build by players and/or special places where if u build your city u get a bonus for that specific profession.
------- *Having the chance to party with other Excavators / Archaeologists to increase the percent of loot or "too be found Treasure"
------- * Finding relic parts of ancestors weapons or even blueprints "if there are so" for rare weapons, mounts, siege weapons, building decorations.
Of course the Excavation / Archaeology will need its own Tool to be used like basic "Shovel", but combining the Excavation / Archaeology with other professions would be a good way to make it more demandable around the community.
_____ *For Example:
U need a Shovel to be able to dig the Excavation / Archaeology site, but u by chance need a Pickaxe to get to the excavation site or a Wood Axe to cut down overgrown trees that block the Excavation / Archaeology Sites.
In the end there are a lot of fun and specific things you can add to Excavation / Archaeology such as "Burial Grounds" , "Old City's", "Destroyed kingdoms", but that's for u to decide the future of this profession.
Thank you everyone for your time and attention.
Kind regards,
Vanderix.