Patch Log - v.a.2.1.1


  • DymStudios - CEO

    Additions

    • Added a local chat to the game. Messages sent in the local chat are broadcast to all other players in sight of your character. You can switch between local and global chat pressing a new button next to the input box.

    Minor Changes

    • Added "Delete" option to blueprints, available only to the owner of the blueprint.
    • Your own character no longer intercepts mouseovers and clicks. This means it's now a lot easier to interact with items and creatures located nearby and north of your character.

    Bug Fixes

    • Fixed a major bug that made it so that when you had a confirmation popup, the "confirm" action would be bound to the Enter and Spacebar keyboard buttons and executed as soon as they were pressed, even when the popup was gone. This was the root of several different issues, such as the infamous "items in the inventory disappear when pressing enter" bug.
    • Monsters no longer slow down to the player's speed when following player. This bug made it a lot easier to fight creatures that can apply slow and cripple status effects.
    • Player characters are now animated during the casting phase of channeling spells (such as Magic Missiles and Earthquake).
    • Attack and hit sounds are now played at the correct location where the event took place instead of always being played on your character. This bug was the reason why combat sounds were always so loud and not directional.
    • Heavy materials carried by other players are now visualized correctly.
    • Discovering an already-studied ability from a monster no longer causes it to "unlearn" itself.
    • It's no longer possible to try to drop a heavy material into a full handcart.
    • Dagger attacks with right mouse button now correctly deal damage.

  • TF#10 - CONSUL

    @Prometheus said in Patch Log - v.a.2.1.1:

    Fixed a major bug that made it so that when you had a confirmation popup, the "confirm" action would be bound to the Enter and Spacebar keyboard buttons and executed as soon as they were pressed, even when the popup was gone. This was the root of several different issues, such as the infamous "items in the inventory disappear when pressing enter" bug.

    Ohhhhhh ❤ can't wait to be home to test this.
    Would be a huge improvement, if the disappearing is fixed.

    Thanks for the other stuff too, especially the local Chat. 🤗



  • Looks great thanks!


  • TF#10 - CONSUL

    @Prometheus said in Patch Log - v.a.2.1.1:

    Bug Fixes

    Fixed a major bug that made it so that when you had a confirmation popup, the "confirm" action would be bound to the Enter and Spacebar keyboard buttons and executed as soon as they were pressed, even when the popup was gone. This was the root of several different issues, such as the infamous "items in the inventory disappear when pressing enter" bug.

    Tried now at several ways to test this.
    Some Fences got just the hand symbol pointer and if you click them the Destroy menu appears directly. Other fences got the normal pie menu.
    Closed this Destroy Window several times and hitted Enter and Space. Nothing bad happened.
    Seems to work well. 🙂
    Hopefully for all of us.


  • DymStudios - CEO

    @Kralith said in Patch Log - v.a.2.1.1:

    Some Fences got just the hand symbol pointer and if you click them the Destroy menu appears directly. Other fences got the normal pie menu.

    Could you elaborate on this? 😄


  • TF#10 - CONSUL

    @Prometheus
    Hmm... let me think about how to explain 😄
    If you mouse over a structured usually you get small wheels as mouse pointer and the pie menu to chose "move" or "destroy" or interact per example for chests.
    But at some sturctures i just get a hand symbol, like you get for looting/interacting.
    Then if you click it, just the "destroy" function triggers.

    Meanwhile i am back at my house and gladly i found 2 Fences with different behaviour, left one has the menu symbol, right one just the hand.
    alt text

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