[Alpha 2-1] Impossibility to move a cart



  • I know there are lots of bugs with the cart, especially the one who doesn't belong to you.
    But this time, my cart is just stuck because my character, between a tree stump and the cart, won't move with the cart.
    Clip of it: https://clips.twitch.tv/SuccessfulScaryDogeBloodTrail


  • TF#12 - PEOPLE'S HERALD

    Same i got... my cart also stucks now fullfilled in front of a tree and i can't grab it to carry it, since the Pathfinding of it stops always exactly on this position:

    4732d2f0-1790-4cc5-8b92-c022ff58d2fe-grafik.png

    I guess the tree is in the way.



  • I got a similar bug except I can't move the cart when it's on top of a building.
    https://i.imgur.com/kxTjbhf.png
    So annoying I quit. 😞



  • I had a similar bug but it was stuck in the doorway of my house, I had to trash the cart and build another


  • TF#12 - PEOPLE'S HERALD

    Hello, same for me 🙂

    alt text


  • TF#10 - CONSUL

    I couldn't even reach the cart in the house 😮
    So I couldn't trash it and now it is stucked in the built floor 😄

    stuckCart1.jpg
    stuckCart2.jpg


  • TF#1 - WHISPERER

    Hey @AlcribLP, I'm currently having the same issue. Did completing the floor fix it or is the cart still stuck there?


  • TF#3 - ENVOY

    So, having had to build 3 total carts, here is what I have found about cart placement:

    1. Always leave ample room between the cart's front and other objects. That includes things that will be objects in the future. Example: I was building the walls to my house, i got too close to the wall when I left the cart, i could interact with it and move it while the wall was still being built, as soon as it was built, collision detection would prevent me from getting infront of the cart to use it. Luckily I could unload it and destroy it, but then I had to build my 3rd cart to finish my house. This is the same issue that affects the cart when too close to resources or trees.

    2. Having your cart inside your house when building the floors will get it stuck in the floors until you finish the ENTIRE house. This is the first way I got it stuck which forced me to build my 2nd cart. The bright side is you do get it back, and can move it out of the house when the house is done.

    Tips to prevent this: Always leave your cart with ample room around it so that you can always pick it up. And never leave it inside your house when building it.

    For the devs: My suggestion on this is to make some kind of secondary collision check on the cart or other objects like it, that will push it back away from things X amount so that it doesn't get stuck. or create a larger collision bubble when using the cart so that you cant get too close to things and forced to drop it earlier. For the house thing, maybe have the collision push it up so you can click it, or don't allow it in the house while in or near the house when its not complete. Though I am not a game dev (just a regular dev), so you guys might have better ideas or ways to solve this, just thought I would try to be constructive with the bug report.


  • TF#12 - PEOPLE'S HERALD

    @Daegalus said in [Alpha 2-1] Impossibility to move a cart:

    Always leave ample room between the cart's front and other objects. That includes things that will be objects in the future. Example: I was building the walls to my house, i got too close to the wall when I left the cart, i could interact with it and move it while the wall was still being built, as soon as it was built, collision detection would prevent me from getting infront of the cart to use it. Luckily I could unload it and destroy it, but then I had to build my 3rd cart to finish my house. This is the same issue that affects the cart when too close to resources or trees.

    For that there seems to be a new function.
    With that i could free my Cart that was in front of a structure and too close.
    Just turn it:
    457d3495-8dd5-4a20-9608-cc8234f985a2-grafik.png


Log in to reply
 

Copyright © 2021 Dynamight Studios Srl | Fractured