Healing magic
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Do you think there will be like a skill path to develop your healing and support magic so you can play as a medic?
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@kiraya
@prometheus said in Trinity:Hi @ezmoh What @Karuro quoted is correct. I can add that I expect players will opt for hybrid builds when playing alone - our Knowledge System allows for unlimited variety in this regard, so I'm sure very peculiar setups will show up soon. On the other hand, when it comes to group fights I expect several players will choose builds close to one of the classic trinity roles. That's still up to the players tho!
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@kiraya Hello, there is the school of restoration which focus on restore, purify and fortify.
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@vortae said in Healing magic:
@kiraya Hello, there is the school of restoration which focus on restore, purify and fortify.
But there are shown only 1 school that cures, but in fact, other identity are care skills
Skills&Spells Galore+(RUS, ITA, FRA)
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please put counter mechanics if you gotta make a heal focused tree or sth like it. Healers are the most annoying thing in albion online. and there actually such less mechanic against to this thing. we should be having some kind of cursy spells or some functional spells to prevent it at least 70-80% of the healing.
I played a lot a game named Paladins. There also healer are so good but there is an item named "caution" if you buy lv3 caut, it prevents %90 of healing and finally you can have some advantage and possibility to win match...
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@memokal In the game we have 40 buffs and debuffs. Spells that will lower the power the spell needs to be. The game must be present balance, so something like more than 50-60%, we will not see.