QoL for Processing Stuff
Clinion last edited by
This issue was discussed some time ago but I wanted to bring it back to the surface. I think it would be nice to have some QoL improvements on processing related tasks before the "major crafting expansion". The improvements I can think of are:
- Ability to load/unload carts more easily
- Ability to load smelters/tanning tubs more easily
- Ability to carry multiple blocks(stone blocks/wood logs) at once(this was shown in one of the kickstarter videos I believe)
If uou can also share your ideas, that would be wonderful and maybe Devs also see them.
Junkie last edited by
Packaging station. Give Me quick load or give me
deathmore meat sacks
One of the possibilities, which was advanced by the devs during a stream, was to not have the cart inventory close every time.
This would save so many clicks.
SleepyBalrog last edited by
I have several suggestions:
Give the smelters and tanning tubs storage like the woodcutting station, it do not need to as big, but should hold a wagon at least. Then you can start smelting after adding fuel if you have at least 5 ore in the storage. Restrict storage to one type of ore or add a select ore feature before smelting.
Allow unloading an entire wagon into storage, both the storage suggested above and the woodcutting station, let it take some time, either a progress bar like for multiple craftings, or let us see the character empty the wagon/cart one item at a time, just without having to click over and over.
Allow us to start the Advanced smelters with only one chamber filled (5 ores), there is Silver/Tin nodes, Copper/Gold nodes, etc, so when mining tin you may get some silver too, it would be nice to be able to melt them when you have 5 and not have to wait until you have 10
OlivePit TF#8 - GENERAL AMBASSADOR last edited by
It would be very nice if the food/stone/wood storage buildings and food packing station worked like the market. Just ride up and fill your cart with a slider or deposit bags the same way.
I think the tanning tubs are at a good place right now. They can hold a lot and most dont see a need for having more than two on their property.
It would be nice if smelters also increased their capacity (even at the expense of taking more time).
I see the ability to fill a tanning tub with 40 hides then leave for the day and come back to 40 tanned hides 16 hours later as a nice feature. While having to checkup on smelters every 4 hours for 1 ingot is just a hassle. I would be very happy with having the smelters take up to 4 stacks of 4 fuel and a stack of 20 ore and produce 4 ingots after 16 hours.
It is very rare that I harvest less than 30 ore at a time, so why not have the advanced smelters eat all of that at once (3x current), cost 3x more fuel, and take 3x more time? It would be very convenient.
LordSkykal last edited by
@OlivePit To throw in my thoughts with the smelter, why not make the time variable on how much you smelt?
1 bar = 4 hours
2 bars = 8 hours
3 bars = 12 hours
and finally 4 bars = 16 hours