Fog of War
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Oh this was a thought I had and figured I’d post it. I doubt we’ll get it but I like discussions and debating ideas and perspectives.
Then while making post I had better ideas behind it, such as adding towers to remove fog in their area and increase fog for invaders. A tier of tower could increase the view distance so it’s a community project to upgrade them fast.
The towers can be destroyed by invaders that would give away their location but also help them escape.
That and I haven’t played a PvP game with it outside of RTS.
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@jetah said in Fog of War:
The towers can be destroyed by invaders that would give away their location but also help them escape.
Only if the towers can Attack the invaders and the damage/hp of the towers scales with the number of player attaccking or assisting the attackers.
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@finland said in Fog of War:
@jetah said in Fog of War:
The towers can be destroyed by invaders that would give away their location but also help them escape.
Only if the towers can Attack the invaders and the damage/hp of the towers scales with the number of player attaccking or assisting the attackers.
tower can't do jack. they're towers. if you wanted to ask players to defend from there then sure. but on their own they don't do damage. The hp doesn't scale with attackers. that's a horrible design. The game has a crafting cycle and upgrade tiers (assumption on my part). If you want the tower to have lots of HP then you better upgrade it as high as you can.
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@jetah I don't want FoW but in case I would like to see Tower Defence.
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The camera rotation function is implemented in this ARPG under the name Wolcen, by the way it is under development by (3:23)
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Don't most "isometric diablo" games have some sort of a fog of war? As well as a free camera option? Or is it just me not remembering correctly?
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that's the game i have posted in the twitch link.
fog of war, nope and moveable camera, depends, i've only known of 2 so far. Wolcen and the other one mentioned here. Rest have been a locked camera with zoom.
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I can see fog of war being a thing in certain maps.
In the Demon World there might be a zone filled with toxic mist, and in arboreus maybe a rich swamp with a dense wet mist that would make it harder to see.
Dunno about the actual effects of that on the gameplay, but might be a nice experiment i figure. At least if we embrace the RPG side of the MMORPG
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@luccheno said in Fog of War:
I can see fog of war being a thing in certain maps.
In the Demon World there might be a zone filled with toxic mist, and in arboreus maybe a rich swamp with a dense wet mist that would make it harder to see.
Dunno about the actual effects of that on the gameplay, but might be a nice experiment i figure. At least if we embrace the RPG side of the MMORPGI'd love to try it. Although I'm thinking more with RTS fog instead of everyone can't see fog.
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@jetah Aw well that sucks, I don't really enjoy the idea of locked cameras.
Alot of games don't seem to do much with sight based things so I'm always hoping for things like line of sight, light levels, FoW, etc.
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i tossed the idea about having a rotating camera. https://forum.fracturedmmo.com/topic/1351/rotatable-camera
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@jetah Not necessarily fog of war, but line of sight should definitely be a factor in my opinion. I mean, what's the point in hiding behind a wall/tree/whatever if the enemy can still see you and cast his spells/shoot his bow at you.
@Finland sure it would be useful to gankers, but it will also be useful to those trying to escape gankers. In fact, if the watchtower mechanic is implemented, those trying to escape gankers would have a massive advantage with line of sight blockers. Also, high perception and lore characters could notice sudden change in behavior of the local fauna and predict that someone is trying to sneak up on them. Could easily be implemented with a ping indicating the direction of the danger.
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being able to shoot through things is a game problem though and should be fixed. Fog of War was an idea that I was curious about.
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Fog as a weather condition could be intresting that's my point of view. FoG like an RTS/MOBA is no sense but it's just my opinion.
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so a magical "fog", to protect the beastkin doesn't make sense? a tower that removes the fog for the beastkin and hinders sight for invaders, doesn't make sense?
I've never had a game like this with fog of war. I really think it would add tactical strengths to a game.
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@jetah It's not just about being able to shoot through the wall, but also about being able to see through it.
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isometric view has to clip tall objects otherwise the player couldn't see through stuff and the environment would look bad. but walls aren't what this thread is about. now they could bypass the object half-disappearing if they had a rotating camera.
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@jetah I'm not referring to the ability to see the terrain behind the wall, but the actors. Se how Total War did it. You can't see actors if you don't have line of sight. I'd love to see that implemented. I think it would make the game play allot more tactical. Also add true projectiles so you can't shoot a bow/icebolt into a player that's standing behind a prop or another player/critter. But that might be just me
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Or maybe atleast make obstacles real obstacles - you can´t see behind them - do you remember old arpg NOX? It had quite nice pvp and "fog of war" was well implemented ( see what i mean: https://www.mobygames.com/images/shots/l/10904-nox-windows-screenshot-exploring-the-mage-temple-with-a-demonic.jpg https://www.mobygames.com/images/shots/l/10934-nox-windows-screenshot-nox-quest-sweeping-the-mines-your-first.jpg ) . Or in Diablo II (which had only half FoW and only works in dungeons and night probably for the sake of proper dark atmosphere - https://i.ytimg.com/vi/UzKkuDlH9FU/maxresdefault.jpg ; would it be too disadvantageous?
However as the game is going to have full stealth, FoW will probably be obsolete from the gameplay´s point of view.
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I hope torches are needed for dungeons at least