Why so many plant fibres?
I remember back in Alpha 1 Test 2, you only got Plant Fibres from Flax bushes and it was bloody wonderful. Now, in Alpha 2 Test 3 (and even Alpha 1 Test 1 if i remember right), you get Plant Fibres from about 2/3 of the 'Small Plants' found around the world of Fractured (currently only Myr). Considering, at best, you need only 2 Ropes (2 Fibres) for a weapon, and maybe need a stack of 100 bandages (5 Linen Weaves or 10 Fibres) every day or two, why do we need so many Fibres? Sure, you need some for a bed, but that is a once off. It isn't hard to find a Flax Bush, because they are littered everywhere. Not to mention, you get around 4 Fibres from a single Flax Bush harvest!!
This is the results after a single gathering session:
The row of plant fibres seperates the items that didn't give plant fibre, to those that did.
Now with enchanting in the mix, you may find you need to gather say 5 Nightshade Berries to enchant for all of your pieces of gear. In gathering these, you got 7 Plant Fibres. Then you need 3 Milkweed and 4 Lavendar, and 6 Bloodveins. Adding them on, you now have like 23 Plant Fibres. Now you have all the materials to enchant all of your gear that will last u till they break in say, 3 days coz u fight alot. But you also have enough Plant Fibre for a week? and you didn't even gather any flax Bushes...
Why even have Flax Bushes anymore if you get double to tripple to even ten times the amount of Plant Fibres that you need... without gathering a single one!?!? I got basically 10.5 stacks Plant Fibres without gathering a single Flax Bush and only got, in effect, 7 stacks of useful items I was actually after. Why?