What kind of raid mechanics would you like?
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Personally any mmo I play has to have a raid with some really fun mechanics to challenge your guild. What are some of your guys favorite raid mechanics from other games that might fit well into fracture?
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this is a pvp game, i'm not sure i've read anything about pve raids.
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@jetah there are both pve and pvp
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Open PvP World Boss will be more something like a zerg vs zerg aka happend in Albion
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There appears to be some pvp like raids from the demon world to humans during the eclipses. Not sure yet exactly how the travel will work and if we can do a mass raid from humanity back to the demons... it would be fun if groups could plan a event type raid where we go to another world for a few hours.
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I'd like to see some things similar to UO's champion spawns.
Also bosses where they have interesting and dynamic mechanics, with independent terrain obstacles/traps/hazards that make the fight more challenging and less predictable without it all being just about random abilities from the boss.
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I would like to see some instanced raid/boss/dungeon but aint happen
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I think there might be some limited-time pve event raids with the asteroids mentioned.
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Siege of a keep or region, something that requires large amounts for people. Not just clusters of face on keyboard rollers but people who can coordinate and work together to take a keep or land or particular area