My Feedback for Alpha 2


  • Content Creator

    Tutorial quests need more details
    Will-o-whisp looking creatures unaffected by any attacks, magic or weapon.
    Carts should be able to carry smaller items, not just logs and stone blocks
    Should be an option for upgrading housing from 2x2 to bigger
    Should be capability to rotate items like crafting stations and fireplaces
    Unlockable skills you already have should not be question marked
    Muting Sound on Character load screen is marked as muted, but sound is full blast.
    Key mapping for alternate control configurations needs to be added.
    Some controls are not intuitive, like releasing your cart.
    While in combat, should not be looting corpses
    Need Gamma controls in Video, in town, the white on white during the daytime is very hard to read in the tutorial quest list.


  • TF#7 - AMBASSADOR

    Tutorial quests need more details

    They're placeholders to make sure the quest system is working on a basic level. The main issue with them right now is that the map markers display underneath the map border and cut off at its fringe, so it's hard to see where you need to go if it's too far away.

    Will-o-whisp looking creatures unaffected by any attacks, magic or weapon.

    The Wisps are a gimmick enemy. They have an extremely high evasion, so regular attacks with any weapon (including magic wand) will always miss. In addition, they are virtually immune to all damage except magic.

    Also, as soon as they see you, they'll put on a magic shield that makes them immune to magic too. You have to wait for it to wear off before whaling on them with high-damage magic skills. It's advised to pick up Magic Mithilth and the skills from goblin fire shamans before you go after Wisps.

    I presume in the final game, there will be more biome variety, so you won't be forced to run through biomes full of enemies you literally cannot damage.

    Should be capability to rotate items like crafting stations and fireplaces

    You can, but only while first placing them.

    Unlockable skills you already have should not be question marked

    Of course they should. Your character doesn't know that enemy has that move.

    Key mapping for alternate control configurations needs to be added.
    Some controls are not intuitive, like releasing your cart.
    While in combat, should not be looting corpses

    All three things will be addressed by the next test in June.


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