Changing autocast abilities breaks autoattack
My apologies if this has been posted, I haven't seen it yet.
I've been focusing on strength based characters, and I noticed that, any time I change my autoattack ability (bash/heavy blow/etc.), it cancels the autoattack. Then I usually have to release LMB and start it again. Sometimes this only works for a single swing again before having to release LMB and click it again.
For builds where multiple of these autoattack abilities are in their rotation, it becomes really clunky. And a...heavy blow to our enjoyment
Has already been reportet here.
Thanks! I'll admit, I was lazy and only looked at the first page and the Known and/or reported bugs thread
Fixed in a221