Games Without AH
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@jetah are you saying trading isn't playing the game?
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I think games have their pros and cons with AH/no AH. For example, I think something like Drakensang Online does an extremely good job as a game without AH while ArcheAge's AH works extremely well for a game like AA. Too bad I don't have the time atm to discuss things in detail sorry xD. Out on vacation atm.
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@lovechildbell
no. knowledge and pvp is the game. trading isn't playing it.
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@jetah guess I'll not being playing alot then eh? With all that free time I'd be more then willing to sell your stuff for ya
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@lovechildbell
what if you need knowledge to trade and setup a shop?
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@mazikar I like your idea, I would make only one change. Give the Governors the option of charging a flat tax or a tax that takes a percentage of your earnings. This would replace the rental fee, unless space became valuable, then rentals may happen organically. Also allow the Governors to increase or decrease the flat rate or percentage tax, creating economic competition between towns.
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@crowdac
generally it would be both.people pay rent for a place then pay their employees a wage.
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@jetah Then I would get that knowledge
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@jetah Sorry for the long post mate. Yes, they do . I shouldn't have said taxes would replace the rental fee, that wasn't the correct verbiage. I would suspect players must pay an NPC that is employed by them; because of realism and I think players have to pay carpenters for upkeep(unless we upkeep ourselves or get the Immortal package). I see what you're saying, but I'm referring to taxes. Rent is a different matter.
On the matter of rent. Its my understanding that space is limited in towns. In Spotlight #7 rent is never mentioned only taxes. A person can purchase residential plots of land from a GM or Governor (depending on if the Town is a Free-town or Guild-town). That GM or Governor sets prices for lots and taxes on said lots.
So what do I mean by letting rentals happen organically? Rent would be imposed by the purchasers of lots, not the GM's or Governors. I don't know if citizens can purchase more than one lot. However, if they could, it may be more economically viable to purchase as many lots as possible as a citizen and then rent said lots to other citizens who wish to setup shops; instead of owning a shop yourself. Although, players who are citizens would need an in game ledger for this to be possible.
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sounds cool
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@crowdac I just noticed something. I wrote residential plots, not commercial plots. Spotlight #7 says, when referring to plots "residential, NPC shop, etc." . Commercial plots, would be something the DEV's would have to add, along with the citizen ledger. Maybe they already did and we just don't know. Hopefully, if both haven't been considered, they could be.
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@crowdac
i used rent and taxes as the same thing. if you don't pay that tax then you're kick out is pretty much the same as if you don't pay that rent you're kicked out.it might sound better if it's labeled as rent instead of taxes.