We need changes on the loot system


  • TF#4 - EMISSARY

    Hi,

    I want to start a discussion about the actual looting system.

    As of now forming a random adventure group (makes a lot of fun) are not much rewarding because of the click it first get it first loot system. That in my eyes comes even worser when playing on a ranged skilled character.
    That will, in my point of view, lead to issues when it comes to get people outside of guilds playing with each others. (Also i like to meantioning the drama that will be about that system when facing loot ninjas 🙂 )
    Therefore we need a system to strenghten the playing with each other, i think a easy solution could be to make a dice roll after picking up the item in a group.

    What you think about the actual system outside of organised guilds?


  • Moderator

    Well, the most important loot is already directly put into the player's inventory.

    At most I could see an automatic gold sharing option.


  • TF#4 - EMISSARY

    Not only gold sharing also the mats droping from highest monsters are importent for imbuing high tier stuff.
    For that you have to kill these monsters mostly with a group of players.
    That brings me again to my first post 🙂


  • TF#10 - CONSUL

    A lottery need/greed system would be the way to go. Worked well for the past 25 years...


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