We need changes on the loot system
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Hi,
I want to start a discussion about the actual looting system.
As of now forming a random adventure group (makes a lot of fun) are not much rewarding because of the click it first get it first loot system. That in my eyes comes even worser when playing on a ranged skilled character.
That will, in my point of view, lead to issues when it comes to get people outside of guilds playing with each others. (Also i like to meantioning the drama that will be about that system when facing loot ninjas )
Therefore we need a system to strenghten the playing with each other, i think a easy solution could be to make a dice roll after picking up the item in a group.What you think about the actual system outside of organised guilds?
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Well, the most important loot is already directly put into the player's inventory.
At most I could see an automatic gold sharing option.
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Not only gold sharing also the mats droping from highest monsters are importent for imbuing high tier stuff.
For that you have to kill these monsters mostly with a group of players.
That brings me again to my first post
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A lottery need/greed system would be the way to go. Worked well for the past 25 years...