Progressionsystems
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@Xzoviac And on top of that portion of the items will be removed from the game in full loot process. Also salvage system would be good way to get items away from the game.
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@Tuoni demons for example could destroy each others gear/loot sometimes when they pk someone, leaving only a few of the items they steal fully lootable
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@Xzoviac said in Progressionsystems:
@Tuoni demons for example could destroy each others gear/loot sometimes when they pk someone, leaving only a few of the items they steal fully lootable
Well I would not punish Demons any more than others in this situation. Everytime when players gets killed and is looted, then e.g. 30% of items will be trashed and removed from the game. That is quite common way to handle this. That portion does not need to be exact 30%, and devs have chance to adjust the percentage in way it is needed.
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Have they said if there will be a way to repair items? Hopefully durability isn't lost so fast that you have to reequip every few minutes.
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@Farlander said in Progressionsystems:
Have they said if there will be a way to repair items? Hopefully durability isn't lost so fast that you have to reequip every few minutes.
Repairing is a really good currency sink so most likely we are going to see that feature. However, even some items are repairable those could be totally breakable at some point.
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@Tuoni I played a mmo where everytime you repaired you lost a durability, needing repairing sooner each time as dura is destroyed it will need repairing faster until eventually the item is destroyed