I'll be on the lookout for this topic in one of the future Feature Spotlights, then!
That said, the points above are fair. Seems Merchant Adventurer will at least be viable for players that are up for it!
Crafting always holds the potential for me to be an interesting aspect of gameplay, but when the economy and crafting systems don't mesh with the goals of gameplay - and that happens more often than I otherwise seem to expect - it can come off as either tedious, or lackluster.
Mixing in the gampeplay elements of having to travel, delve, and risk danger not only for materials but also for knowledge/recipes is a great idea, but one that other games have failed (at least for me) due to Auction Houses allowing me to grab anything I need. Not that Auction Houses are bad, just that the implementation and goals of crafting/economy never seem to really nail the right feel.
Looking forward to seeing Fractured's plans!