Unlimited System
In the world of magic and legends, there will always be heroes who prefer to sacrifice themselves or simply do not want to die alone when faced with a rival that far surpasses them. it is born from the mana that flows in the elements that make up the chaos (primary elements, light, darkness, evil, good, time, space ...) but magic is also influenced by the conjurer's will. Then based on this information, a new way of casting spells was born, the Unlimited System
which works as follows:
a person customizes the Fireball spell in the Unlimited System specifying that: the spell once cast will consume all of its mana and 90% of its life then the Spell will take the following damage: Normal damage of spell level + amount of mana consumed * [10% of Intellect Points] + total health consumed * [15% of constitution points] but if you set the spell to take your entire life along with your soul then the damage would be more brutal and the caster will also have to pay a penalty for sacrificing his soul.
It seems simple but magic has many mysteries, imagine in a battle of 300 vs 300 that 10 players cast the group scroll meteor descent spell explained in the previous post, and that they are soul sacrifice spells in the unlimited system. damage would be greatly enhanced, also the resources to make such scrolls have to be very expensive.
Think of a group protector spell cast by 10 players who are set up in the Unlimite System to take their souls but defend the entire city from an invasion and thus win troops to respond. It would save quite a bit of time depending on the power of the attacks of course.
Many ideas can be created that change the course of battles or modify a normal spell of daily use to kill monsters and explore the world without fear of death, playing it all as a hero because a hero knows no limits when he wants to complete an adventure or mission.
Greetings to all from Cuba