@GamerSeuss
"Full loot is only on Tartarus" until the carebears decide demons are really cool and complain they can't play as one without being "harassed" by pvpers. The game went from full loot to partial loot and now "full loot if you're a masochist who wants all risk and no reward". The game gave the impression that it would be full loot from the start and now pulled a new world, this game is not for me, I'm fine with that but it kinda sucks I lost 40 bucks. Enjoy New World 2.0 bro :).
Posts made by WaterMerchant
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RE: Most of the newer changes kind of just suck.
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RE: Most of the newer changes kind of just suck.
@GamerSeuss
This game was advertised as full loot. They just did a complete 180 on that, enjoy your sub-par New World 2.0 with less content and worse graphics bro. -
RE: Tech Tree, Marketplace & Money For Dynamight
According to the last update, guilds can inhabit cities they don't own. Though the governing guild can still hassle them or spike their taxes if they want too. I just hope the solution to cityless guilds being able to launch sieges, isn't them launching on behalf of the governing guild, because that would be kinda awkward if you wanna be on good terms with a neighbor and they start seeing random guilds using your city as a staging ground to attack them.
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RE: Tech Tree, Marketplace & Money For Dynamight
I'm concerned about how sieges being tied into the tech tree will play out. Unless I missed something, it seems like newer guilds that miss the land grab but have the manpower to take over cities won't be able to siege if they don't have access to a cities tech tree? It kinda seems like only the early guilds who happen to take control of a city plot early will be able to siege, due to the "warfare research" being required to attack another city. Also how will sieges work on Tartaros where demon's don't have access to a tech tree?
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RE: Spell Tomes/Books?
@d3Sync
You're once again making assumptions. How can you possibly disagree when you don't even know what the different levels between spells will be. Incase you're confused here is a quote from Prometheus.
Hold on - what we meant in the Spotlight is that each ability should be as unique as possible within Fractured - for instance, there shouldn't be a "fireball" and a "major fireball" that is just better than the lesser version. Of course many abilities will resemble those you can find in other RPGs or MOBAs - buffs, debuffs, shields, beams, rays, projectiles, summons, mobility, status effects - they're some of the elements we're working with, and they're all well-tested concepts. It's the Knowledge System (character creation / progression / re-building) and the interactions with the environment that make Fractured different in this case - other than the fact that there's no real sandbox MMO with ARPG combat out there yet :slight_smile:I also can't see why you think removing the need to go to other planets doesn't affect exploration. "You're insinuating that there won't be a reason to explore if we give players the option to purchase a base spell." You shouldn't be looking at it like a base spell. The level 1 form might be better than the level 3 form as I said before. For example a level 1 might be a high damage single target while the level 3 could be a lower damage but AoE ability to make an example.
"Paper? Ink? A deep cost in crafting perks? Enchanting resources? Of course this initial cost will be reached at some point."
Yes the issue of price can be changed if the crafting materials aren't easy to acquire, but there is also no crafting professions in the game. Correct me if I'm wrong but i'm pretty sure any one can craft anything as long as they have the recipe and materials. There isn't going to be a crafter or enchanter skill tree that provides anything other than titles.
When it comes down to it, I don't think having skills as a commodity will be healthy for the game. And making it out to be that adding short cuts to progression lowers the barrier for entry into this game when RPG's are all about progression is kinda silly to me. If it came down to vote I would keep the current system rather than what you're suggesting.
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RE: Spell Tomes/Books?
The thing that you're missing though is that the base spells aren't necessarily worse or better than a level 3 spell. The devs are making it so each of them are situational and might be more valuable at level 1 than at level 3 according to your build. Secondly money is available anywhere, the argument "That player would actually have to have gathered enough gold to make a purchase" doesn't justify removing the exploration factor since you remove any achievement you would have by just buying. Instead of having a unique system where the only way to get stronger is to explore new worlds and fight new enemies, you're suggesting that people should be able to acquire almost everything they can want, just by acquiring enough gold. You're also assuming the price will be high, the only difficult part is acquiring the skill itself. The price will be coming from the cost of materials not the person's knowledge of the skill as they'll just be able to keep printing the tome until they run out of paper, which I highly doubt will be expensive.
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RE: Spell Tomes/Books?
@d3Sync
First this would fall into the category of scope creep. Adding new professions and features when the game isn't even out yet isn't going to be "all positives". Second the con is what you literally just said, "Removing the exploration factor of finding the spell yourself". You might disagree but not everyone wants the need to explore to be removed because 1 high level character already explored everything and is now selling skill books. -
RE: Spell Tomes/Books?
To me it goes back to the uniqueness of each planet having creatures with their own abilities. Making skills tradeable takes away from the exploration aspect of the game. I think it's cool that you're going to have to go on expeditions to different planets to maybe get a skill that is important to your build. It also seems to me that people aren't really considering that when you add shortcuts to a game it just benefits the large guilds 100x more than it will ever benefit you. Besides how is an information broker going to work, when you just sit in town all day not acquiring resources and just expecting people to provide these tomes to you, for free? Lol no.
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RE: planet moving
@AltadarLeviathan
All those things are only features to people who want it. On Tartaros for example people aren't looking for a balance between PvE and PvP. It's for hardcore PvP players and on Arboreous it's the opposite being PVE only. To someone who wants a bounty hunter system and a balance between PvE and PvP and a flexible alignment, Syndesia is the obvious choice. But for myself I want a more PvP focused experience so having Tartaros with lawless PvP and no bounty hunters jailing you for like multiple irl days, it's more appealing to me. -
RE: planet moving
I think the current system is good how it is, it provides an exoticness to the different races and planets and just making movement free kinda ruins that imo. I know some people don't like that, but personally it's one of the reasons I even took an interest to this game in the first place.
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RE: Winter Alpha Spotlight – City Overhaul
@Shivashanti
I'm sorry for derailing the conversation this will be my last post in this thread. But you are also wrong in the regard that pvp and evil characters won't be allowed on Arboreous.
First: In the 6th spotlight 5th paragraph under the Arboreus Section
"If your character has an Evil alignment and you manage to enter Arboreus, well, now you’re in trouble! The planet itself, pervaded by the primal energy of Elysium, immediately starts fighting to repel you. You become heavily debuffed, and normally pacific creatures turn aggressive against you, seeking you out to rip you apart. Even worse, you are only allowed to stay on Arboreus for half an hour at once, and you are quickly drained of all vital energies if you step into a Good-only area"It only says it will be difficult for evil characters to be on Arboreous (The PvE Beastman planet)
Second
Prometheus himself says only 30-50% of the PvE planet will be PvE only in that same discussion on the third page you will see in response to "That said, I would have preferred you giving a rough figure on what 'large area' means in context of PvE only. I'm sorry, but I don't see what you said here in any shape or form:"He says, "Between 30% and 50% of the planet I'd say, but it's hard to tell right now. Also consider this information is not vital - how much content there is in Good-only areas is more important than size"
Although he said it's subject to change as is stands right now only 30-50% of the PvE only planet will be 100% devoid of PvP