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@GamerSeuss said in Wildfolk becoming evil / Advantage on Wildfolk World? / Wildfolk appearance change to look evil (Abomination)?:
@Vultar On introduction of the Wildfolk, you have the option to go to Syndesia (the human world) however, travel to the human world does require the aquisition of a type of Primal Crystal, which we don't know what that source will be, but we do know it is only on Arborea.
Every world is supposed to have some resources that are unique to that world, Each race has benefits, Humans are more versatile, and have Tech Levels, Wildfolk have Primal Shape and Attribute Affinities that give different Solft/Hard Caps, and Demons are supposed to have some kind of Demonic Powers, however, Races lose things when they change worlds. Primal shape goes away outside of Arborea, Demon Powers go away outside of Tartarus, and obviously Humans probably can't transfer Tech Levels to other worlds.
All of which is subject to change, but currently what was initially advertised for the game and has been mentioned in the various Design journals and release notes throughout the Dev cycle.
They have not released any details on the differences between Abominations and normal Wildfolk, Liches and normal Humans, or Angels and normal Demons, but they were mentioned in the very beginning as well.
Ohhh... IC!