Ore, leather etc are disappearing when the station completes. Needs immediate fix please. =P
Posts made by Vultar
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Refining Stations - Items disapear when complete
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RE: The Ascension - MidCore PvX - International/English
I applied to this guild and have been waiting awhile, is this still active?
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RE: Bug Fixes - September 22, 2022
If you all are working on this or other issues in the future like this, I suggest you take a minute and update everyone on the forums with what you are doing or fixing. If not, you will be like the way of darkfall without communication which drove lots of people away. At the moment, I have no idea if this is being looked at or being fixed or what. Remember, we are all customers and it is 2022.
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Resource requirement for gear is too much
...should not have to farm that much coal & iron for a set of gear. Yeah, copper requires less coal, but depends where on the map it is, it is a nightmare of a farm where we are at. 1 Coal run (1 cart) takes 45 min and thats if it hasnt already been farmed.
I suggest:
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reducing mat requirements for medium and heavy armor by 50% and on top of that, reduce coal requirement by 50% (temperature).
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Add more coal spots to the map of Aerhen.
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RE: Bug Fixes - September 22, 2022
@GamerSeuss said in Bug Fixes - September 22, 2022:
@Vultar same here.
I tried running the repair utility and that didn't help
I tried the repair as well, getting the same results. =/ I can't even play the game now.
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RE: Bug Fixes - September 22, 2022
I am getting an error trying to patch.
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RE: Bug collection thread after conquest update.
Towns not showing on map - linked to not being able to use crafting stations as well.
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"Login Failed" - Authentication with the...
Error trying to play the game - "Login Failed" - "Authentication with the GLyphh backend has failed. Please try again in a few seconds. If the issue persists, close the Fractured client and restart it through the Glyph launcher."
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- "Login Failed" - "Authentication with the...
Error trying to play the game - "Login Failed" - "Authentication with the GLyphh backend has failed. Please try again in a few seconds. If the issue persists, close the Fractured client and restart it through the Glyph launcher."
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At least 3 of us looking for a future Demon (of course Humans to start) clan/guild
Hello, any active clans here that will have close to 20 members on the 09/15/22 launch recruiting? There are 3 of us that are looking.
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RE: [Demons, US] Teufelstein
Hey all, how is the guild looking at this point? I am curious, how many members are there so far? I ask because I am interested and there are at least 3 of us that would join if it's a fit.
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RE: PvE & PvP Balancing Feedback Thread
@spoletta said in PvE & PvP Balancing Feedback Thread:
Well, the EA trailer is actually just limited to EA features.
Demons are in EA, just not at the start of it.
That said, no matter where the game is promoted, the sale pitch is always based on pursuing the playstyle you prefer, be it pvp or pve, so the game has to offer both in equal measure.Thank you, I agree 100%! I do not understand why some people are trying so hard to push away the idea of PVP!
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RE: PvE & PvP Balancing Feedback Thread
@GamerSeuss said in PvE & PvP Balancing Feedback Thread:
@Vultar The thing is, they have already marketed, and made the Kickstarter and got their pledges based on that marketing. Changing now could lose you a lot of those you initially got as your backers.
Changing gears sometimes happens, but you have to be judicious in how you do it. The game is absolutely playable and enjoyable as PvE right now, bugs and lack of end game content and all, there is still plenty as far as PvE to keep most PvEers happy.
I just re-watched the early access trailer and it markets PVP very well; the game should be ready to support it, don't you think?
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RE: PvE & PvP Balancing Feedback Thread
@GamerSeuss said in PvE & PvP Balancing Feedback Thread:
The trouble with that advice is the PvP World isn't actually in the game yet, and is set to be the last planet.
Syndesia, the mixed world, is based around having both PvE and PvP, but the PvP is supposed to be discouraged and punitively punished, which is why Jail time is a huge part of that.
Also realize that although they are the loudest, PvP is actually the smallest overall percentage of the gaming populace. Yes, they bring their own content, and yes they are generally the loudest and most noticable (because in a lot of ways the PvEers keep mostly to themselves) but PvEers are a big part of the game, and more importantly, the PvE world is currently being introduced on the 15th, and Syndesia needs to be at least 50% PvE focused.
This is a niche game, so you don't worry about trying to draw 10,000 pop. Each Continent can only really handle maybe 1000 at most, more like 500 or so
I understand your point; however, it does not have to be that way, that was decided by someone. Market it as PVE and yeah, you will have more people here anticipating PVE, but the game as I stated, lacks PVE content. Since it lacks PVE content, why not market it as PVP with PVE as secondary? We all have our opinions and that is mine. Having a UO feeling game that discourages full PVP with a jail system is imo, not good, you may as well get rid of all PVP then. UO still had CHAOS towns/shrines for RED players and it WORKED great! I know, becauise I was there!
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RE: Wildfolk becoming evil / Advantage on Wildfolk World? / Wildfolk appearance change to look evil (Abomination)?
@GamerSeuss said in Wildfolk becoming evil / Advantage on Wildfolk World? / Wildfolk appearance change to look evil (Abomination)?:
@Vultar On introduction of the Wildfolk, you have the option to go to Syndesia (the human world) however, travel to the human world does require the aquisition of a type of Primal Crystal, which we don't know what that source will be, but we do know it is only on Arborea.
Every world is supposed to have some resources that are unique to that world, Each race has benefits, Humans are more versatile, and have Tech Levels, Wildfolk have Primal Shape and Attribute Affinities that give different Solft/Hard Caps, and Demons are supposed to have some kind of Demonic Powers, however, Races lose things when they change worlds. Primal shape goes away outside of Arborea, Demon Powers go away outside of Tartarus, and obviously Humans probably can't transfer Tech Levels to other worlds.
All of which is subject to change, but currently what was initially advertised for the game and has been mentioned in the various Design journals and release notes throughout the Dev cycle.
They have not released any details on the differences between Abominations and normal Wildfolk, Liches and normal Humans, or Angels and normal Demons, but they were mentioned in the very beginning as well.
Ohhh... IC!
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RE: Wildfolk becoming evil / Advantage on Wildfolk World? / Wildfolk appearance change to look evil (Abomination)?
So, on release Wildfolk can go to Human world, does that mean they can change Alignment to Evil imediately?
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RE: PvE & PvP Balancing Feedback Thread
Ok... the game does not have a ton of PVE content to keep peoples attention for long! Please focus more on PVP, since that is the best option for a new game lacking PVE content! If you listen to all the people wanting to only PVE, the game WILL fail! Yes, we need PVE, a lot more of it; however, it should be secondary! This isn't unreal 5, there is barely any content, be realistic if you want the game to last! UO lasted a long time but had it all! PVP is where the focus should be with what this game has to currently offer! Also, do not make people spend significant time in jail because they are wanting to PVP! You will ruin the game! What will we have to do without PVP in this game, answer that, and for how long?
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Wildfolk becoming evil / Advantage on Wildfolk World? / Wildfolk appearance change to look evil (Abomination)?
Can Wildfolk go to the other two worlds and become evil? Some have said they can become Abominations and become evil, is this true? I have not seen anything official on this. If... if it is true, does it change their appearance and if it does, how so? I also want to know if there is more of an advantage starting as a Wildfolk and being on their world as a fresh character before becoming evil since it sounds like their world will be getting a bunch of new abilities; also, will the resources on that world be better or worse? Are the harbors still the way to travel and is it still expensive to use the harbors? So, the questions:
- list item 1) Can Wildfolk turn evil by traveling to other worlds and changing alignment?
- list item 2) Will the appearance of your Wildfolk character change if it becomes an abominations and if so, to what?
- list item 3) Is there an advantage starting as Wildfolk over Human (or Demon once it releases) since it was mentioned that new abilities will be on THAT world?
- list item 4) Also want to ask... What advantage is there starting as a human over a Wildfolk for abilities or resources? If anyone has answers to these, please post a link/quote from a Dev or company please or let me know what your source is. Thank you!