Well, if devs want more players , game(in my opinion) need:
-sort of free trial version
-more character customisation / wardrobe system
-some limited fast travel system
-maybe "ïnsured" items as reward for certain achievements
-different type of live -simulated NPC(sorry if we could call game more or less dynamic, but world looks like post-apocaliptyc)
-well-designed tutorial system(mb sort of personal assistant - fae, magic parot or goblin etc.)
Posts made by Vorch21
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RE: Not made for casual on/off players
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RE: Martial Arts Weapons & Unarmed
If we talk about monk type character(not brawler), INT(WIS) stat should affect damage(and affect deffencive capabilities as AGI), INT/WIS could help to "channel" energy throw body and weapon.
Matrial arts school could also affect simple weapon like qarterstaff and sickle and maybe some exotic like kama. -
RE: NPCs needed in all towns even Player run towns.
Totally agree with author. In my opinion - NPCs could bring more sense for PVE side.
NPCs it's part of surroundings. and also could be part of character development (teachers from guilds, wandering masters ) and world exploration(characters from lore, avatars itself, language teachers, treasure maps sellers, riddles masters, storytellers, coachmans etc.). -
RE: Rise of the Guardians of Nature - New Skills
Nice skills .. It's sad , - seems like only 1 spell looks like martial arts abillity(Stone skin). Also liked Stone Lance. Hopes to see "summoned weapon" style spells in future.
Really looking forward for Divination, Musicianship an MA new skills. -
RE: Gathered Feedback: Weapon selection feedback
What about sockets amount for Two-Handed/One-Handed weapon? There is balance here?
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Spell types..
Hello, just few questions..
- There will be transmutation, transformation / shapeshift type of magic?
- Any information, - when we could see divination, martial arts and musicianship type of skills?
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RE: Importance of NPC in range of sandbox dynamic game...
Well.., this topic is not about population problem it's more about atmosphere of living, dynamic, fantasy world(since FO position itself as "truly dynamic"). It's just doesn't feel so for me, cuz all environment(at least "living" part) looks static/passive.
Since it's dynamic game, there is also should be a dynamic world with own internal processes. -
Importance of NPC in range of sandbox dynamic game...
I perfectly know what Fractured Online is sandbox game...and also "dynamic" mmorpg. It's look quite strange,what all actions and changes in world of FO was made by players only. For many hours spend in game,i find "world" pretty empty and boring: quite empty street, empty roads, mobs stood in places, awaiting death( of course players periodically running around). Also i watched many reviews of FO, where also often heard word "empty", "dead" etc. And for dynamic mmorpg it's looks like "game in one gate", where palyer receive dif. opportunities and at the same time it happens in static world.
Of course it's my opinion, but it would be really nice to see much more NPC/their action/activities for creating atmosphere of fantasy,"living" world. Cuz NPC are not just models on your screen with couple options in dialog window, It's could be traveling merchants, mercenaries, trainers-masters of dif. dicsciplines, members of dif. guilds, cults, secret organizations, just beggars on streets, bards and drankards in taverns, patrolling guards etc.
And it's not only just about friendly/neutral NPCs...
Of course certain type of NPC and NPC organizations(ex.clerical/guild of assasins, ancient matrial artists orden etc)could be important part of Knowledge system. -
Unarmed combat
Unarmed combat will be literally unarmed or using sort of "fist weapon"?
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RE: What is your biggest want in this game?
- Deep, flexible, vers. char. development system for interesting "experiments".
- "Live" world (more or less);NOT ONLY players should try to "polish" and rule this world; dif. racial factions, monsters, npc guilds, cults, gods(and their champions, avatars) etc. also can be involved in dif. events(wars between npc/organizations, player hunting/robbery/assasinations, traveling masters, vendors, crafters, mercenaries, animal and monsters migrations, cities and villages siege etc.
- wardrobe system+authentic/medieval outward appearance for armor and weapon
- Good animations
- Armor balance - Medium/light armor could provide similar defensive capabilities as plate, BUT only In certain conditions(character specialization, buffs, equiped weapon etc.-its more active/evasion type defence style, while plate -more static/mitigation/STR oriented style+better in combo with shield ex.)
- Display first, second, ranged weapon and haversack
- Many dif. weapon(exotic also)