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    Posts made by Vorch21

    • RE: Not made for casual on/off players

      Well, if devs want more players , game(in my opinion) need:
      -sort of free trial version
      -more character customisation / wardrobe system
      -some limited fast travel system
      -maybe "ïnsured" items as reward for certain achievements
      -different type of live -simulated NPC(sorry if we could call game more or less dynamic, but world looks like post-apocaliptyc)
      -well-designed tutorial system(mb sort of personal assistant - fae, magic parot or goblin etc.)

      posted in Discussions & Feedback
      Vorch21
      Vorch21
    • RE: Martial Arts Weapons & Unarmed

      If we talk about monk type character(not brawler), INT(WIS) stat should affect damage(and affect deffencive capabilities as AGI), INT/WIS could help to "channel" energy throw body and weapon.
      Matrial arts school could also affect simple weapon like qarterstaff and sickle and maybe some exotic like kama.

      posted in Discussions & Feedback
      Vorch21
      Vorch21
    • RE: Daily Message posting

      just post

      posted in Off Topic
      Vorch21
      Vorch21
    • RE: NPCs needed in all towns even Player run towns.

      Totally agree with author. In my opinion - NPCs could bring more sense for PVE side.
      NPCs it's part of surroundings. and also could be part of character development (teachers from guilds, wandering masters ) and world exploration(characters from lore, avatars itself, language teachers, treasure maps sellers, riddles masters, storytellers, coachmans etc.).

      posted in Discussions & Feedback
      Vorch21
      Vorch21
    • RE: Rise of the Guardians of Nature - New Skills

      Nice skills😊 .. It's sad , - seems like only 1 spell looks like martial arts abillity(Stone skin). Also liked Stone Lance. Hopes to see "summoned weapon" style spells in future.
      Really looking forward for Divination, Musicianship an MA new skills.

      posted in Discussions & Feedback
      Vorch21
      Vorch21
    • RE: Gathered Feedback: Weapon selection feedback

      What about sockets amount for Two-Handed/One-Handed weapon? There is balance here?

      posted in Discussions & Feedback
      Vorch21
      Vorch21
    • Spell types..

      Hello, just few questions..

      • There will be transmutation, transformation / shapeshift type of magic?
      • Any information, - when we could see divination, martial arts and musicianship type of skills?
      posted in Questions & Answers
      Vorch21
      Vorch21
    • RE: Importance of NPC in range of sandbox dynamic game...

      Well.., this topic is not about population problem it's more about atmosphere of living, dynamic, fantasy world(since FO position itself as "truly dynamic"). It's just doesn't feel so for me, cuz all environment(at least "living" part) looks static/passive.
      Since it's dynamic game, there is also should be a dynamic world with own internal processes.

      posted in Discussions & Feedback
      Vorch21
      Vorch21
    • Importance of NPC in range of sandbox dynamic game...

      I perfectly know what Fractured Online is sandbox game...and also "dynamic" mmorpg. It's look quite strange,what all actions and changes in world of FO was made by players only. For many hours spend in game,i find "world" pretty empty and boring: quite empty street, empty roads, mobs stood in places, awaiting death( of course players periodically running around). Also i watched many reviews of FO, where also often heard word "empty", "dead" etc. And for dynamic mmorpg it's looks like "game in one gate", where palyer receive dif. opportunities and at the same time it happens in static world.
      Of course it's my opinion, but it would be really nice to see much more NPC/their action/activities for creating atmosphere of fantasy,"living" world. Cuz NPC are not just models on your screen with couple options in dialog window, It's could be traveling merchants, mercenaries, trainers-masters of dif. dicsciplines, members of dif. guilds, cults, secret organizations, just beggars on streets, bards and drankards in taverns, patrolling guards etc.
      And it's not only just about friendly/neutral NPCs...
      Of course certain type of NPC and NPC organizations(ex.clerical/guild of assasins, ancient matrial artists orden etc)could be important part of Knowledge system.

      posted in Discussions & Feedback
      Vorch21
      Vorch21
    • RE: Daily Message posting

      Daily post..

      posted in Off Topic
      Vorch21
      Vorch21
    • RE: Daily Message posting

      Daily post

      posted in Off Topic
      Vorch21
      Vorch21
    • RE: Roadmap To Fall Alpha 2021

      Where is matrial arts school?

      posted in News & Announcements
      Vorch21
      Vorch21
    • RE: Daily Message posting

      Daily post

      posted in Off Topic
      Vorch21
      Vorch21
    • RE: Daily Message posting

      Daily post

      posted in Off Topic
      Vorch21
      Vorch21
    • RE: Daily Message posting

      DailyM post

      posted in Off Topic
      Vorch21
      Vorch21
    • RE: Daily Message posting

      DailyM post

      posted in Off Topic
      Vorch21
      Vorch21
    • Unarmed combat

      Unarmed combat will be literally unarmed or using sort of "fist weapon"?

      posted in Questions & Answers
      Vorch21
      Vorch21
    • RE: Daily Message posting

      daily post again

      posted in Off Topic
      Vorch21
      Vorch21
    • RE: Daily Message posting

      DMPosting

      posted in Off Topic
      Vorch21
      Vorch21
    • RE: What is your biggest want in this game?
      1. Deep, flexible, vers. char. development system for interesting "experiments".
      2. "Live" world (more or less);NOT ONLY players should try to "polish" and rule this world; dif. racial factions, monsters, npc guilds, cults, gods(and their champions, avatars) etc. also can be involved in dif. events(wars between npc/organizations, player hunting/robbery/assasinations, traveling masters, vendors, crafters, mercenaries, animal and monsters migrations, cities and villages siege etc.
      3. wardrobe system+authentic/medieval outward appearance for armor and weapon
      4. Good animations
      5. Armor balance - Medium/light armor could provide similar defensive capabilities as plate, BUT only In certain conditions(character specialization, buffs, equiped weapon etc.-its more active/evasion type defence style, while plate -more static/mitigation/STR oriented style+better in combo with shield ex.)
      6. Display first, second, ranged weapon and haversack
      7. Many dif. weapon(exotic also)
      posted in Discussions & Feedback
      Vorch21
      Vorch21
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