Just hopes armor/weapon would be authentic
+nice design
ex.
Best posts made by Vorch21
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RE: Future armor ideas
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Importance of NPC in range of sandbox dynamic game...
I perfectly know what Fractured Online is sandbox game...and also "dynamic" mmorpg. It's look quite strange,what all actions and changes in world of FO was made by players only. For many hours spend in game,i find "world" pretty empty and boring: quite empty street, empty roads, mobs stood in places, awaiting death( of course players periodically running around). Also i watched many reviews of FO, where also often heard word "empty", "dead" etc. And for dynamic mmorpg it's looks like "game in one gate", where palyer receive dif. opportunities and at the same time it happens in static world.
Of course it's my opinion, but it would be really nice to see much more NPC/their action/activities for creating atmosphere of fantasy,"living" world. Cuz NPC are not just models on your screen with couple options in dialog window, It's could be traveling merchants, mercenaries, trainers-masters of dif. dicsciplines, members of dif. guilds, cults, secret organizations, just beggars on streets, bards and drankards in taverns, patrolling guards etc.
And it's not only just about friendly/neutral NPCs...
Of course certain type of NPC and NPC organizations(ex.clerical/guild of assasins, ancient matrial artists orden etc)could be important part of Knowledge system. -
RE: Not made for casual on/off players
Well, if devs want more players , game(in my opinion) need:
-sort of free trial version
-more character customisation / wardrobe system
-some limited fast travel system
-maybe "ïnsured" items as reward for certain achievements
-different type of live -simulated NPC(sorry if we could call game more or less dynamic, but world looks like post-apocaliptyc)
-well-designed tutorial system(mb sort of personal assistant - fae, magic parot or goblin etc.)