3.141592653
Posts made by Tsoo
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RE: Founders Packs Mount Skins and Human Vehicles
@eurav well, if I plan on playing human and not being a guild leader, the only real thing the Limited Pledge Packs have to offer are skins... well at least Governor and Aristocrat. The limited construction plans are somewhat interesting, but without seeing how the normal Manor and Castle look (opposed to the Founders Manor and Castle), eh not really interested. There could be multiple plans that look better than the founder's manor or castle. Also can other players build me a founder's manor or castle if contracted? That would also affect value.
I honestly hope the community at launch is large enough to support single guilds having multiple governor packs. I almost feel like prometheus is discouraging friends or guildmates to invest in the limited founder packs by saying guilds can't support multiple towns at launch. Or perhaps I'm mistaken.
They released the sketches of the skins and yeah they are hot, shame they didn't do the same for the buildings... I think they would sell more packs. But as it stands for end game, as a human, I hope to have a mechanical mount... A mechanical founders only skin seems fair, even if its tabled a year from now. Definitely not a priority.
Love the Legend Tier 2 Pet Companions, again which is another reason to upgrade.
I'm elated about my Alpha I access, I guess everything else can be viewed as bonus. I know the developers are busy launching pre-alpha but I was just hoping for some "perhaps in the future we will release a founders only mechanical mount skin".
@futureguildleaders (only 2 Gov Pack left btw).
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RE: Founders Packs Mount Skins and Human Vehicles
@eurav said in Founders Packs Mount Skins and Human Vehicles:
What do you even mean with "human wehicles"?
Has anything other than a horse as a mount even been confirmed yet?Sorry I apologize, I should have referred to them as mechanical mounts.
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RE: Environmental Combat
@kellewic said in Environmental Combat:
In the same video on Tartaros you can see the earth coming up to block the pursuer as a combat strategy/collision.
My apologizes, I was under the impression that "earth" was on all planets and was not a component. You could probably use that same skill indoors. AFAIK, there are no elemental requirements for skills. So that skill would work the same on all planets and in all scenarios.
If it only works on Tartaros, I stand corrected but I was asking about the additional environmental factors. Skills that function the same everywhere BUT function differently depending on the environment. For example, could that same skill be used in water to create a tidal wave and cause knock back?
Are there skills that have a "special environmental" effect only on Tartaros? If its functions the same everywhere, that's just how the skill works. With the absence of ice and water, under what circumstances would a skill have a special environmental effect on Tartaros?
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Founders Packs Mount Skins and Human Vehicles
Do the founders packs mount skins also affect human vehicles? armor graphics, colors, flame effects? or will there be separate skins for human vehicles?
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Environmental Combat
Here you can see that Fractured has environmental combat...
I also understand that clothing will drastically impact both PvP and PvE. But I was just curious what other types of environmental combat will we see that do not involve water or ice?
Basically will there be environmental combat/strategies for places such as Tartaros?
And will we see environmental strategies that involve collision or status effects?