@KairosVal Sounds pretty well balanced, I don't know what I'd be doing abilities wise, but, I think some ice and fire magic would be nice, one as a situational depending on where I am (mountains, fire, rivers or caves, ice).
But I'm thinking of being primarily a crafter so I'll be focusing mostly on creation type abilities, or those that help me harvest in pve for early game.
@WhoAteTheCat Nice, what do you think enchanting will require? Will it be talismans or runes, some rare materials, or could it be just a complex spell?
Posts made by TheGreatElleon
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RE: What kind of Arch-type are you?
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RE: What kind of Arch-type are you?
@kairosval I was confused about the catenary, but as I clicked the link I shook my head a little bit. Lol.
I think a tad of magic could either refine a build or make it unbalanced, would you be going for attack buffs, defense or CC? -
RE: Poliponi, a town governed by Dordolio
@dordolio That's unique, and I like your vision, a town of having fun and enjoying the arts is intriguing and I would contribute if I can, (I guess we'll find out later if there are region specific servers). But I'm down for this.
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RE: What kind of Arch-type are you?
@dagimir By raider would you mean, raiding Hamlet's and merchant caravans?
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RE: What kind of Arch-type are you?
@kairosval What's a catenary? Excuse my ignorance.
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RE: What kind of Arch-type are you?
@gothix Sounds awesome, cc and get away. Quite annoying to play against those builds, but they are effective.
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RE: What kind of Arch-type are you?
The more I think about it, the more I want to become a lich and a smith and name my shop 'The undead Carapace' or something.
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RE: What kind of Arch-type are you?
@grofire I used the term Arch type to define a sort of build instead of class, although you could argue there are classes, you just aren't assigned a specific one, and can create your own class.
@EvolGrinZ Well, from what I saw there is restoration magic, so, it could possibly include support spells that buff health Regen or stamina/endurance.
@WhoAteTheCat Awesome, if you had the chance, what kind of other skill do you think you could see yourself using? (I.e. smithing, enchanting etc..)
Or if you would just go buy new gear instead of reinforcing your own? -
RE: what do you like to see next from the developers?
I'd like the devs to explore some of the weapon creation, what kind of components would be involved, would wood type help with your durability? Would there be different ways of creating items, to get different bonuses, or is it going to be simple?
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RE: What kind of Arch-type are you?
@Jahlon Yeah, It's fun having other things fight for you, especially the undead, some nice life or energy drain would be pretty cool too, using people as living batteries is a little frightening.
@Gothix I agree, game balance sometimes gives people an opportunity to create a single op build that, after, a few people follow suit, but I do hope they nail it, it would be awesome to see not just a select few Arch-types, but a wide and diverse variety to make things exciting. But is it a traditional archer or a ranger type you're looking at?
@simpleacee I believe there is a way to transform a human into a lich, through rituals and spells, but over necromancy I usually prefer summoning, but that's just me, what kind of spells do you think will be associated with necromancy? (other than raising the dead)
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What kind of Arch-type are you?
A profession being a merchant, crafter, enchanter, builder, etc.
I'm interested in what kind of characters are going to be brought up in fractured, any thoughts?
I'm currently thinking about making a warrior smith, or a warrior enchanter. -
RE: Graphics or Gameplay?
Gameplay is definitely what I look for, graphics are just a nice bonus, I used to play silent Hunter 3 a tad, although completely unrelated to the genre of Fractured, an older game but still loved it.
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RE: Salutations.
Thanks for the warm welcome everyone, and for the link to important information!
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RE: Poliponi, a town governed by Dordolio
I'd be interested in joining the town, if you'd have me, and my guild. (if it grows)
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RE: From Bandits to Questing Knights, come one come all!
@starcrossedvoid I guess the idea of running an entire town would be tedious and not necessarily fruitful when running a business, so, joining another town, I'd be able to get stuff to a larger market than just having a guild run town that isn't garunteed success.