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Posts made by Tero.Kaze
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RE: How big should guilds allowed to be?
@Farlander said in How big should guilds allowed to be?:
I like the idea of being able to turn it off and on so that guild members can practice pvp with each other. I also like the idea of being able to turn it off and on with alliances as well for the same thing.
IMO I would like to see arenas instead of a hard switch for the FF/PVP inside an alliance and guild.
Have it as blueprints available to the Guild Leaders in there Guild house, with multiple sizes available. Something like small 1v1 scale-able to 10v10 for large guilds. It would open FF/PVP inside the arena but if it is in the guild hall or next to it it would be safe passage to and from. That way you could train/experiment 1v1 or try 10v10 combat strategies.
It could be expanded further for say Governors to add to towns with a ranking system in the town versions.
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RE: Primitive weapons
@Jetah said in Primitive weapons:
but that goes against their 'no grind' policy.
@asspirin said in Primitive weapons:
@Jetah ...and also agains horizontal advancement
Wow you took that way to literal...So Killing 50 Goblins to get a skill is not Grinding??? Any repetitive action in a game for a reward is grinding by definition.
I was just using a plug number for effect not as a suggestion, if it was just 10 it still would be a grind.... By definition YES!
My intent was to create a discussion not to get lectured on lateral sorry Horizontal Advancement. I guess that to me if on day 2 boom you can craft best material for a given weapon class. There is no point for Primitive anything, just run around, hide from packs, build house.
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RE: Log Horizon-like MMORPG
Elder Tale the Game they played was a fictional MMORPG and as such not very similar. It was move like BDO or GW 1 or 2
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RE: Primitive weapons
I think that it would be move effective or satisfying to "work" through the evolution personally. What i mean is that if it is about the knowledge then it would be a development for the character/account.
Harvest 1000 Stones = +1 knowledge of Metallurgy opens up Iron Ore
Harvest 1000 Iron Ore = +1 knowledge of Metallurgy opens up Coal2 points of Metallurgy opens up Steel