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Posts made by Stabodee
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RE: Travel Time Mitigates Log-in Desirability
@GamerSeuss said in Travel Time Mitigates Log-in Desirability:
Yes, the Average Horse goes about 30 mph, but the average human runs at 28 mph, almost 90% of the horse speed.
What scifi books have you been reading? If I could run at 28 mph I would hold world records and not need a car or bike for transportation.
An average human's walking speed is around 3.5 - 4.5 mph. average running speed 6-8 mph and sprint 10 - 12mph.
@GamerSeuss But you are right, a horse with a person will travel roughly 4.5 -5 mph and will canter at about 8 - 11 mph with sprints up to 50mph.
All other points I agree with you!
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Remove Necrotic disease with Logout
title says it:
see video: first 2 seconds Strum Svelte gets the disease. fast forward to 1:31 when I log out and log back on. Disease is gone. -
RE: Soloing Housing needs more amenities!
@Zori said in Soloing Housing needs more amenities!:
tldr; make homes more useful other than just a 'very far away storage area'.
With the way that this game is going, where you're forced to join a group/guild/city just so you can have the very basic necessities of the game, i really don't see much of a future for it.
Cause people will join the game and only experience a small portion of the game and go "That's it? what else can I do? i guess i'll get a refund." cause let's face it, there are many games where you're barred at the gates and the only way for you to even know what you're missing out on is to join a guild/group of people when NOT EVERY PLAYER IS INCLINED TO JOIN ONE STRAIGHT AWAY.
with the way things are going, i really don't see much point for me to be trying out this game, and just come back when it's fully released to see if theres actually any hope for it.
------------------------------------------------------------THIS IS ALPHA--------------------------------------------------------------------
I keep saying that in hopes....Private housing definitely needs to be relooked at. I mean wtf is the point of being able to make charcoal, but not any other blacksmith stuff?
I know it is early, economy is still growing. But it is extremely annoying that it is virtually impossible right now to have anything 'metal' (forget about obtaining 'special' metal) unless you are in a guild/city or combo of both. Very few people are selling the raw material, and even if a solo player obtains some, what do they do with it? I guess pay more for someone to craft it with your materials?
I still have hopes for this game, still have dreams. I will continue and give it a college boy try. But, college boys tend to give up if things don't put out, if ya get me.
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RE: Ideas so far
@TrueCrimsonFTW said in Ideas so far:
-a death marker so you at least know where you died (even if you can't make it there people would like to know)
For sure!-stone to drop at least 2 at a time instead of 1
Plan ahead, it is part of the game-there ability to see people on your larger map (guild or party)
For Sure! Would be nice to put personal markers on the large map as well- people would like to be able to open their party carts and use them, it makes it hard to interact when you can't share carts
For sure! similar rights as chests, maybe with 'view' 'full rights' 'view and deposit'
-I know this is in the works I assume but would like different types of horses (possibly skeleton horse, unicorn, zombie horse based on region) the stats can still be equal and rarity doesn't have to be a thing
I think, if I remember correctly different 'horses' will just be different skins, like armor and weapons skins-ability to breed horses maybe or make a stable
Would be rad to get better stats by breeding. But, only so much can be done before they launch the game live. Maybe in a future patch!-add a follow system
For sure, or auto run. Finger is tired holding the mouse button down. - people would like to be able to open their party carts and use them, it makes it hard to interact when you can't share carts
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RE: More use for personal houses everywhere
@Roccandil
-------------------------------------------------This is Alpha-------------------------------------------------------------------
And from other Alpha's I have been part of, this is actually pretty smooth with a lot of 'stuff' already. I am sure this is just a glimpse into the depth the Dev Q&As and what not eludes too.With that-
Your desire seems legit. Right now I have a plot, outside the city with two houses on it. What for? Not really sure now. I am nearly "linked" to the city anyways for crafting any useful items. Only benefit off city plots have right now is you can rest memorize. So, a 2x2 with a fireplace. Other than that, storage.
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RE: Soloing Housing needs more amenities!
@KingofKings said in Soloing Housing needs more amenities!:
...I think there should be some more features for people that want to craft and farm give at least one field to grow crops... Also...the only work station I can build is an enchanting table , Fleshing beam , ,milling stone , and charcoal pile... I think we should be able to have everything at least at a basic level as city housing has . Also I think some kind of trade vendor would also be great as well..."
I always play solo, group when needed, but generally solo. Agree 100% wilderness housing needs something more. As it is, It takes forever to travel across the map. A road side vendor would be great. But what good would a road side vendor be if he couldn't make anything due to the limitations on wilderness housing?
@Esoba said in Soloing Housing needs more amenities!:
"...My hope is that since this is a test, things are this way just for data for the test. Ultimately there shouldn't be any limitation on what individuals can build themselves, and on their own plot. Wanna build a metalshop in the middle of nowhere (out of a city). Go ahead. You won't have any access to your own ore, but that's what trade is for...
Agree, hopefully with the Alpha tests, they are looking at the actual functionality of their concepts. I dig the whole "cooperation" piece, but there needs to be some balance.
I used to have a neighbor who made swords in his backyard, we lived 30 minutes away from the city. He made some killer swords and sold them to some shop in the mall. The idea of a metalshop in the middle of nowhere is not that far fetched or much to ask.
free resource nodes, open crafting to wilderness folk, and vendors. Hoping for some balance. If you can pay a carpenter, why cant you pay a vendor?
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RE: Power Gap Struggles
@Gothix said in Power Gap Struggles:
So thinking that groups will do stuff quicker is a flawed logic. For one player yes, but for all of them no.
I would have to disagree.
Harvesting resources takes time. Imagine one player with a wagon, strolling around looking for material, strolling back, building his house and repeating until finished.
Now imagine 3 players, with three wagons. one is harvesting, one is building, and one is running materials back and forth from the 'harvester' and the 'builder'. The runner, picks up the full cart from the harvester, drops an empty cart, returns to the 'builder', drops the full cart and picks up the empty one to continue the cycle.
-Totally agree with @Farlander -Simply assembly line Lean Six Sigma crap. As Prometheus, has stated before, Team work will make things a lot easier.
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Modifiers not properly applying when cycling weapons
In the above video, you can see my stats on each of the weapons equipped. When I cycle through, sometimes the modifier (in this case damage) is applied, sometimes it is not.
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RE: Zombies and skeletons audio glitch, unrelated game crashes
I'd like to add to this.
Around the skel/zombies area, North of Southern Hills.
-Unable to mount my horse, the bar would go all the way up, but no horse. Only time I could successfully get back on the horse was when I waited like 25 seconds after engaging in combat (no, I was not under any 'spells').
-Mentioned before, but Mobs (in general, spiders/skel/zombies all types) in this area just kind of sit there. They may eventually group up and attack, but it is slow and really does do any damage. Soon as you get in and around the Whispering Woods, it seems to be better functioning.
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Bug Respawn on coal pit / Book of Knowledge
Hey there,
Just one. When I chose to respawn at my home after knockout, I was placed in my coal pit and cannot get out.
The second one isn't really a bug just a mention. The Book of Knowledge under Resources, the Tree pictures do not accurately reflect the log/tree type.
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RE: Power Gap Struggles
My opinion on this.
Most every MMO I have ever played starting with UO, I have been a "solo" player. But there comes a time in every game that you need to cooperate to achieve something 'above and beyond'. There should be a penalty for being solo, as there is in the real word. You need cooperation for success. If you choose to go it alone, then you know the risks.
If you are trying to build a mansion in the wood, well, it should take you a while. If you are simple, you can knock it out in 2-3 hours as I did. If you cannot tell yet, the game is designed to be a walk, not a sprint. Rome was not built in a day.
But I do agree that there should be some 'free' nodes out there for ore. Seems like every other material you can harvest except ore as a solo player. At least if a solo player can bring his own ore to a city to trade/smelt he wouldn't be relying 100% on cities for equipment that is better then a bundle of sticks fastened together with some rope and leather.
Seems ore will be hard to get, not sure how much cities will offer a outsider to use there resources for a new shiny hat. Unless, that outsider has gold, and something to replenish their stock.