Daily post
Posts made by Silarc
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RE: July 16th Crafting & Building Q&A: List Your Questions
Great stream. Thanks for answering my questions =]
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RE: KS 72% someone bought the highest peaks
@prometheus I was skeptical too seeing them all go at once.
But if it is legit that is great news, a nice boost. -
RE: Development Roadmap - From Alpha To Release
Great update. Much needed.
Good to see you taking the feedback on board and acting on it. -
RE: Bit worried where the Kickstarter is
They definitely need to release more information more frequently, and get people hyped while the Kickstarter is live, and update the website while these new people are visiting it, add some screenshots or art like I mentioned in a post a day ago.
A week has gone past since anything notable has been shown.
And there still is still no clear development plan.
And I still think they need better rewards for the lower price backers, they are mainly getting chunks of cash from people who can afford to get alpha access, and then days of no backers. -
Development Screenshots and Artwork
Hi guys!
While I am eagerly waiting for the next spotlight and livestream, I was wondering why there are'nt too many new screenshots or artwork shown? Even in the media section of the main website.
The artwork I can understand actually, it takes time for good art, its better for adding to the featured pages, and im sure your artists are busy drawing up backer rewards and such.
But it would be nice if we could get some cool screenshots out of random in game things, just to wet the appetite, a slow trickle, possibly game models?
May get people talking and active a bit more, some extra hype.
Just a suggestion.
Just need my fix i guess
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RE: Combat log for kills/who killed you?
@absolutelywrecked I did put some thought into Where too. If it were to say the general area the event happened that would be good. I dont know how areas are tracked in game yet though so i dont know how hard it would be. But i can imagine the in game map to have some sort of area label, so i dont think it would be hard to add if it does if they were to implement a feature like this.
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RE: Combat log for kills/who killed you?
@gofrit Not quite as detailed as that.
A simple log only for when someone does things like attack you, major status changes when applied, like poison, downed, and killed, like this:
20:30: Silarc Attacked Gofrit.
20:33: Silarc Knocked out Gofrit with Attack from a Iron Mace.
20:34: Silarc Killed Gofrit with Heavy Strike from a Iron Mace.
20:35: Silarc Stole from Gofrit.14:48: Silarc is Wet from rain.
15:00: Gofrit Attacked Silarc.
15:02: Gofrit Knocked out Silarc with a Lightning Strike.
15:02: Gofrit Killed Silarc with with a Lightning Strike.Something not displayed on screen, in a menu, where you can have a look when you want to.
If you get killed and are like, WTF was that spell , it took me down from half health??
or
I swear I have seen that guy before?..
Checks log, yep.. he killed me about the same time last night, will have to watch him .Its so easy in PvP MMOs to lose track of who you have ran into and why. You may remember at the time they do something to you, for the rest of the day, or even a few days after. But a week down the line you forget things, and to have a log to be able to check and say "Aah yes, I remember you now, PREPARE YOURSELF SCUM!". It can help.
This kind of log wouldn't provide any real advantage, just a basic reference.
Just a suggestions of the things Ive found useful from years of playing various MMOs, even when I havent been active in PvP it is interesting to look at. -
Combat log for kills/who killed you?
Will there be some sort of system in place where you can check your character screen and it will have a log of who you killed/who killed you, when and how?
Similar to Black Desert Online, but hopefully not as buggy.It would be a nice thing to be able to keep track of the basics, for PvP buffs tracking their kills, or other players just so they know who to look out for.
Possibility in the future for some sort of Nemesis system maybe too.
Just thoughts.
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Knowledge Is Power Early Recruitment
Somewhere in the quiet depths of Syndesia lies a tavern. The denizens of this tavern are welcoming if you have something to trade, be it information, or resources. But if you were to drop a name, a location, and enough compensation. The one who owns that name would find a quick and silent end in the night..
Knowledge Is Power is a... Trading guild.
Members would need to be particularly strong at trading, resource gathering, and solo play. The Tavern is the guild, and the guild is The Tavern, as long as one exists, the other will too..-Resource gathering, and trading would be the main upkeep of the guild..
-Casuals welcome, but must be active to a decent degree. And Solo players with a like minded playstyle would also fit in, and get some benefits from being in a guild.
-PVP skills will be required at some point. So high stats and skills useful for solo one to one stealth combat will be necessary.
-Mature players (18+) with a good mind for economics, resource management and aquisition, knowledge gathering, and 1v1 combat would be great. Though if determined and a good learner these skills can be picked up and tuned, we will always help each other, grouping up when the task is too great for one.
-A calm mindset would be a plus. As there will be plenty of down time to develop the guild between the more involved activities, and the involved activities would require some degree of preperation and planning.
-English speaking please, but all nationalities welcome of course.
-Will get voice coms server up and somewhere to talk in private once we have the members.Decided to change to a Human guild as it fits better with its neutral aspects.
More information on request.
If you are not already a member use this link and sign up, and go check out the Kickstarter:
Sign up to fracturedmmo.com to join the community and start receiving in game rewards for when the game goes live! -
RE: New Character stat calculator?
I understand how the stats work, and that everything is subject to change at this very early stage.
It would just be cool to have a calculator for ease of use when alpha comes along so we have them set up ready.As a Shadow Demon I will be trying stat setups similar to these, it seems logical to max out the stat your race has an affinity for as having the bonus for 20 points in that stat straight away for a cheap cost is too good, but going over 20 initially seems detrimental to the rest of your stats:
All-rounder build. This will be the safe bet that I can see most going for. It would be nice to have rounded stats but as we dont know yet how easy it will be to get the +2 from the knowledge trees it may mean being mediocre at some things permanently, unless you plan on constantly using consumables to hit the 20+ mark.
STR: 16
DEX: 17
INT: 14
CON: 10
PER: 16
CHA: 10Max Perception Dexterity based. This would be a decent assassin build with nice INT. But having low CON and STR would make you incredibly fragile, low lifed, and not be able to carry much, as well as relying on Evasion and Critting an aweful lot with not having the strength behind your hits.
STR: 10
DEX: 16
INT: 16
CON: 10
PER: 20
CHA: 10Full Assassin. This would give you some amount of Life from your STR and carrying capacity, and have high crit, accuracy, and dodge. But you would sacrifice INT, which I think will be quite detrimental in general.
STR: 16
DEX: 16
INT: 10
CON: 10
PER: 20
CHA: 10Min/Max build. Sacrificing CON and CHA completely would give points for an incredibly strong Assassin build straight out, with capabilities of getting the 20 stat bonus on DEX quickly if you were to go down that knowledge tree first. If you can live with the negative effects of having below 10 on those two stats it may work out quite powerful.
STR: 16
DEX: 18
INT: 16
CON: 6
PER: 20
CHA: 6Again, these are just for Shadow Demons as its my main focus at the moment. I will probably make 3 shadow demons with different stats in Alpha and test the positives and negatives, especially with starting out with 20 or 6 in a stat.
This took me a while to compile with a pen and paper, and constantly checking the table on Spotlight #5. And I would like to try a human and a beastman just to see what they are like.
So this is why I think a stat calculator would be a good idea if someone has knowledge and the spare time to make one.
If not I will look into making one myself when I get chance.
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New Character stat calculator?
Ive started looking at stats for new characters, and realised a stat calculator would be a good idea to figure out the stats before making a character, going off the stat tables from feature spotlight #5.
Has anyone thought of this yet?
Would be a fun thing to play around with to see roughly what stats we could get, and where we would need to compromise with our 100/120 points.
If anyone has made one let me know =]