Mounts are apparently character bound and thus would likely respawn with the character, while the corpses of character and mount would remain for loot.
Posts made by Severinus
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RE: mount and full loot
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RE: Slavery
This is quite an excellent post. So the only 'slaves' in fractured would actually be a necromancer's undead.
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RE: Impact of character death in game.
@basileus said in Impact of character death in game.:
would
Basileus is absolutely right that this will have an enormous impact for the casual player base who simply do not have several hours of time at their exposure and therefore sooner or later cannot go to places anymore which are camped by grieving player killers - at least not without bringing bodyguards which might be hard to motivate to help a casual player with less abilities and ressources - other than being nice and friendly.
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RE: Will be there pet system?
@muker said in Will be there pet system?:
future
An interesting option for a pet system would be being able to tame any beast in the game to become a pet and having a loyalty meter for pets. Unlike summoned undead, a living animal would not forgive you that you constantly get it seriously injured or killed and you should regularly appease it with favourite food, toys or treats.
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RE: Body building
@jetah I really like this idea. It gives the choosing of inadjustable attributes some flavour, as you can actually see that the skinny guy has to use magic, as there is no muscle on him to properly wield a sword, whereas the strong warrior with plate armour should look more muscular in comparison and the dextrous fighter slimmer, but still not too skinny.
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RE: if grinding wont be a thing
@muker However, what you just cited requires to have acquired some magical skills probably not available to the new player, as skills are unlocked with continuing exploration of the world.
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RE: Infos und Fortschritt für späteres LPT? :)
@mata Ich kann mich dir durchaus anschließen. Die ersten Videos zum Gameplay sehen ja ganz nett aus, aber bis wir die Erfahrung als Spieler selber machen werden, wird noch einiges Wasser die Flüsse runterlaufen und es bleibt abzuwarten, wie einige ehrgeizige Ziele tatsächlich realisiert werden.
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RE: Slow combat vs Fast combat
@dagimir In order to allow for reasonable cooperation during combat, it should not be too fast. Additionally it will be impossible for casual player to cooperate with professionals, if combat becomes too fast and a non-negligible part of the community would be driven out of cooperative fighting.
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RE: Weapons and Durablitiy
@muker In order to be able to keep a player driven economy or any sort of economy where items are constantly spawned as loot from monster kills as well as created by players' crafting, any equipment has to wear out and be repaired frequently to keep it fully functional or allow it to be disassembled into parts for reusing those in a new crafting product.
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RE: OCEANS IN FRACTURED???
@target Thank you! This is a work around at least, but requires magic rather than a more 'natural' swimming ability.
As the option of crossing waterways is implemented in the game is fail to see the reason for not giving anyone a basic skill in swimming which has to be improved to deal with currents without drowning etc. -
RE: OCEANS IN FRACTURED???
@finland Not having oceans is not as bad, but not having a basic swimming skill to cross rivers, lakes etc. is actually really sad as it limits exploration to running along the waterways instead of crossing them anywhere.
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RE: Story Mode?
As open World PvP is not everyone's approach in every world, there might be an option to provide PvE players with a more immersive game play experience, as they want to interact more with NPCs, rather than just hunt other players.
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RE: Playing together with other races
@nelchael said in Playing together with other races:
As far as we know, Neutral demons can only live on Tartaros, so that wouldn't work.
Thank you!