Full loot.
Only thing that makes MMO's interesting to me nowadays.
Full loot.
Only thing that makes MMO's interesting to me nowadays.
Kinda hard to talk about a game in high spirits without knowing much about it, correct me if I'm wrong here, but, surely it would make more sense for someone with a media following to post a positive video/blog, etc AFTER they've actually tried the game themselves, no?
I'm hyped for this game, so are many others within my guild, but I've been hurt to many times before by kickstart MMO's falling far from their promises. I don't wish to mislead my audience into that, just from a personal experience I've had with it before.
Once I actually get my hands on this game, I'll be 100% sure to post my thoughts and views on it as I've been keeping track since day 1.
This game keeps drawing me closer every time I see an update.
Farms looks really good, alongside the housing!
Good luck, I hope this goes well.
keeps eyes peeled for future updates
Top lad!
Congrats everyone else on the win.
The dev's might actually listen to the core-community in this game and actually fix bugs and give us updates we need to help guilds grow.
Oh and the other things listed above.
@crypex welcome aboard I hope that will be not a gankbox like albion.
Every single reply I see you type is you calling Albion a "gankbox"... you seem really, really hurt over being ganked in a open world MMO that has its main focus on PvP.
"Weapons that you didn't personally craft or buy have to be identified before they can be used to their full potential"
Hello Diablo my old friend. The more I read about this game the more I'm getting hyped for it.
@finland I think I can speak for many of my EoS men on this subject so lets start;
Game launched with horrid server performance, so bad that we couldn't even do a 20vs20 open world with major lag and rubberbanding and crashes.
The dev's failed to listen to the core community, the guys that supported them from alpha stages and believed what was said to them by the dev's and the road map, then to be stabbed in the back and the dev's switched to a more "carebear" game style.
The game lacked fun PvE, running around the same dungeon for hours and hours without nothing new and maybe a rare boss once in-a-while is not fun at all and the grind was real.
Guild support was non-existence even though certain things were asked for from beta 1 (chest management for resources, tracking of members, etc).
Updates taking months to come into the game, bugs not being fixed for months and some even years on-end.
The list goes on, overall AO was fun but failed itself because of the dev's... hence why it went from 140,000 players online down to 25,000 in under 4 months after launch.
Tartaros is it then!
Start building Echo of Silence now. And is there guild territories like AO? Can guilds own certain zones or no?
Punishment for PvP is shameful in any Sandbox... if anything restrict the area PvP is allowed (like Oldschool RuneScape in the Wilderness) and have no punishment, full loot PvP and maybe grow from there if it isn't already set-in-stone for how PvP works?
I've played Albion Online for years and love the open world roaming and being able to kill people for their loot in Black Zones with no punishment because the people there know it's Risk vs Reward since the resources are a lot better, silver and fame is better, but they risk dying to players.
I hope this game doesn't fail when it comes to PvP as a lot of people have been looking for the next MMO Full Loot PvP game to play as Albion failed so many of us.