@Orky already 6day since the last time?! Time is moving rather fastly!
Posts made by Orky
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RE: Daily Message posting
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RE: Daily Message posting
@Orky getting more active nowadays thanks to some good new on the game!
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RE: Daily Message posting
@Orky not much active on the forum and around the game, some stuff irl
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RE: Daily Message posting
@Orky long time no see dude, how are you doing nowadays?
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RE: Daily Message posting
@Orky yup, till the release or max level reached, whatever happen first!
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Login bug and multiple crash
got this message a few time when loading into world sent me back to character selection, i can fix it by fully closing the game and load back also had 4/5 spatialOS disconnection and when walking in Spine of Tyros toward my dream home i got warped back beginner area.
Edit:closing the game worked for a time but not anymore, i'm stuck outside for now too will try again later!
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RE: You help me?
i found out using the reddit forum helped a LOT with it, still lacking some post but far easier to find it and keep track of news (already checked are gray and new one aren't ^^ )
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RE: How important is choosing a race?
@Razvan said in How important is choosing a race?:
we can move from one planet to another with the same character?
Yes you can move to any planet with any character BUT all race will have slightly different way for it, demon will suffer very heavy debuff on Arboreus and won't stay as long as human would be but it would be far easier for demon than human to get there, at the same time beastmen will have buff on Arboreus, no buff nor debuff on Syndesia and debuff on Tartaros (mirrored version of the demon if you want).
For the Tartaros invasion on Syndesia it's from the place of both of those world in this universe, they are kinda like Earth and Moon, each time they are in the right position it's time for an eclipse (here a far easier time for demon to invade and roam Syndesia).
It's all from memories, if i made any mistakes please correct me
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RE: Daily Message posting
@Orky said in Daily Message posting:
@Orky said in Daily Message posting:
@Orky said in Daily Message posting:
Hourra for Daily!
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RE: Daily Message posting
@Orky said in Daily Message posting:
@Orky said in Daily Message posting:
Hourra for Daily!
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RE: Daily Message posting
@Orky said in Daily Message posting:
Hourra for Daily!
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RE: Trees in big fight zones
@kellewic said in Trees in big fight zones:
Not exactly sure what you mean here by "one hit", but based on the second part of the sentence where you have "not being hit for like 10/15 secs...", I'll assume the first part activates when a player is hit. That being the case:
This would be infuriating since I run by wolves all the time, they hit me, and I just keep going because I don't feel like dealing with them. I think combat mode would be better implemented if a player actively attacks, although this should only deactivate the gathering of world resources - slowing players down would suck especially in PvP.You are right about the 1hit, it's either being hurt by a monster or dealing damage to a monster activating combat mod, but in gw2 you have to use a key ("f" by default) or double-clic on a node to gather it and combat is way different from what we have here so i would say it's not needed to blindly copy it without any adaptation
@Jetah said in Trees in big fight zones:
@Orky said in Trees in big fight zones:
@Jetah said in Trees in big fight zones:
that could be bad for those that decide to be fully crafters.
I might miss the point here, how could it be bad for them? i see they will have to fight from time to time but it will make the world seem more ... "dangerous" and lively.
imo if you can harvest without being interrupted when a crawling horror hurt you it loose on the horror part of the monster (and so on for other kind of monsters).
I think in terms of PvP, where a dedicated gatherer would have friends or paid mercs to guard them. The gatherer would want to stay gathering, even while being hit, until the friends/merc killed the aggressor. or a solo gatherer is harvesting something rare, an enemy attacks and the gatherer wants to finish the current channel time to get the item, then run, but an attack would completely stop that.
Get the point now, seem legit indeed, in alpha2-1 we have to use "p" to go pvp mod, will we have a similar mechanic in full game or is it here only to prevent grief in alpha test?
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RE: Trees in big fight zones
@Jetah said in Trees in big fight zones:
that could be bad for those that decide to be fully crafters.
I might miss the point here, how could it be bad for them? i see they will have to fight from time to time but it will make the world seem more ... "dangerous" and lively.
imo if you can harvest without being interrupted when a crawling horror hurt you it loose on the horror part of the monster (and so on for other kind of monsters).
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RE: Trees in big fight zones
Was wondering if some kind of "fighting stance" could help with this by disabling the harvest action and priorising combat mechanics (like moving or targeting foe) when selected.
It might be automatic like gw2 (one hit make you enter combat mod (slower move speed, no auto health regen, no mount) and not being hit for like 10/15sec disable the combat mod) or selected by player (no exemple here).
(i hope my wording is understandable)