Make it cost 20 logs, 20 cloth, 10 rope, and 10 stone blocks (for the fireplace to heal death debt) and I could see it being reasonable.
Not too cheep that people just do it all the time.
Not so expensive that it would be unreasonable for a group to gather or travel with.
Posts made by OlivePit
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RE: Would tents be a viable inclusion?
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Forge placement bug still
The forge can still be placed such that part of it is outside of the claim space and it obstructs player movement. If neighboring players did this strategically they could block off the cobble stone roads into a town.
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Mysteriously transforming carpentry station !
Trying to move a constructed item and it transforms into a different item and cannot be placed.
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RE: Alpha Weekend starts today!
Rather disappointed that no skills or equipment will be given to players... especially since it takes so long to build a city up to get access to them. Sigh... So we are just going to be running around in rags and hide for the test?
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RE: What is the latency like for OCE?
i'm going to guess that damage happens on click if target in range and animation follows?
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RE: Hello all!
And the Fleshing beams are down by the river or behind some of the buildings and look like this:
And when crafting an item, realize that there are multiple resource options, not just the one shown by default;
This same pattern works if you want to use different hide/wood/cloth materials for an item. -
RE: Suggestion.. Add button (auto-run)
@FLeaLoD
Yea ! Really happy to see both. -
RE: Will we be able to build cities in the upcoming test?
Is all we have to go on that is remotely 'official'
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RE: Skills and Talents
Wait and see for some news post.
Likely options are:
they unlock all skills, give everyone max talent points, and a chest full of generic items. They did this last pvp free weekend alpha.
they give you the standard starting situation of 5 unlocked skills and needing to learn/hunt/craft everything from bottom up. Which would kinda suck... But if all they care about is testing servers under load and the new basic mechanics of ranged and melee attacks... it'll do. -
RE: Any thoughts on sea sailing or battles and such?
It would be really cool !
but also difficult to code? for the motion of the players + motion of the ship + projectiles. And then to have some sort of collision code to stick the ships together for boarding actions.
Underwater would probably also have to be instanced, involve 3 dimensions of movement, and a new stat 'breath'... So, unlikely... -
RE: Alpha Weekend - Play For Free!
splash page, " free sign up" button
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RE: Attributes, yes another post
yes, equipment and talent stat bonuses can put you over race maxes
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RE: New to the forums
Beta this year, release end of this year or early next.
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RE: Alpha Weekend - Play For Free!
Proposed big battle plan:
Start in north western beginner town, gear up, one force goes to the east, other to the south west, and meet to fight.
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RE: Hello everyone - I'm back with some questions
The drawing question was answered in the gamigo / dynamyte Q & A session.
Watch the news feeds and information before jumping to conclusions please.
Hot take is that the old artist became the director of art and has no time to do art of their own. -
RE: Alpha Weekend - Play For Free!
Glad to hear some of the major issues were patched and ready to be tested.
Some gaming will be very welcome ! It will be interesting to see what kind of population we can get to with the gamigo presence boost.
I really hope that the 'toggled combat mode' includes a freeze on opening the inventory. I am worried that it dosent as you did not specify that.Will we be getting all skills unlocked and all talent points known ? For testing? And access to all equipment?
Will we be able to claim city spots? -
RE: Attributes, yes another post
Talents can give +2 in any stat... if you commit all your talent points I think you can get the +2 in all 6 stats. It takes a while to get that many talent points tho...
Metal equipment (https://fractured.fandom.com/wiki/Chain_Mail_Armor) gives the most range of stat bonusses, in general you can get a +1 stat bonus for each slot; head, chest, neck, hands, legs, boots, and shield.
All of these bonusses can exceed any stat caps. -
RE: Fast Progression & Pests
Fortunately there is the PvE beastmen world !
Supposedly there will be resource imbalances between the three worlds which will necessitate or at least heavily reward interplanetary trading.
Playing a beastmen gives you the PvE, the city building, nation diplomacy, niche resources, crafting, and trading without any of the PvP or ganking to worry about. -
RE: Fast Progression & Pests
All good points !
I have no idea if your scenario is likely and will be interested to see what the next test brings.
All I know is that what you are proposing did not happen much -to my knowledge- or have a significant effect on the game.
At the very least it may encourage people to go out in groups more -with sentries of their own-, which would only increase the sociability and draw of the game -in my opinion-The 'pulling too many mobs' situation does not really happen except in specific mob heavy regions.
While this group is spending their time split up between many characters others will be focusing on their one character and slowly gaining more ground in the skills/talents/equipment arena.