I don't feel that great about just spending a ton of time crafting my first Slayer set lol. Looks like the worst one to use now. The overall nerf to greataxe feels bad too. I guess maybe if you were a max tier player it was OP, but it didn't feel that way for a level 30 who just started getting into Jotuns. Overall, wearing plate just seems bad, cloth/leather users have a huge variety of skills to use in comparison.
MoreCoffee
@MoreCoffee
Best posts made by MoreCoffee
-
RE: Patch b.1.0g - Economy, PvE & PvP Balancing
Latest posts made by MoreCoffee
-
RE: Patch Log - b.1.0h - Revert & Rebalance
Seems the patch did a small rollback? I moved a few items on my plot and they are back at their old locations. I also put a few crystals in the distillery and it was processing, and those are back in my forge where I took them from. Does every patch like this create a small rollback?
-
RE: Patch Log - b.1.0h - Revert & Rebalance
Good changes for relocate/battle jump and bleeds scaling off str again. Excited to see the info on endgame changer patch
-
RE: Patch b.1.0g - Economy, PvE & PvP Balancing
@Prometheus said in Patch b.1.0g - Economy, PvE & PvP Balancing:
@MoreCoffee said in Patch b.1.0g - Economy, PvE & PvP Balancing:
I don't feel that great about just spending a ton of time crafting my first Slayer set lol. Looks like the worst one to use now. The overall nerf to greataxe feels bad too. I guess maybe if you were a max tier player it was OP, but it didn't feel that way for a level 30 who just started getting into Jotuns. Overall, wearing plate just seems bad, cloth/leather users have a huge variety of skills to use in comparison.
Hi Coffee, have you tried it out in practice or are you just just going on a hunch? You lost some damage but gained faster cooldowns (=> more spell => more damage). Overall the difference should be minimal in PvE. If you want to reduce it further, pick the armor and make you armor in Mithril, or at least make sure it's not in a material that increases encumbrance
@Yalah said in Patch b.1.0g - Economy, PvE & PvP Balancing:
TLDR to my above post: If your goal is to mitigate the most damage, Heavy armor is not the best solution or even the second best. It might be third if you ignore the penalties of using it over other options.
With an enchanted Knight armor and the armor talents (which work as percentages, besides the first one, so they are stronger on heavy armor) you can max out all physical resistances (2000/2000 each). That's an 80% damage reduction, add a shield and you're able to sustain insane amounts of damage. You don't even need an Excellent +4 armor - Good/Great and +2/+3 is enough.
How does light armor + mage armor even remotely compare to that? I think your problem is just that you didn't consider quality, enchanting and the talents
Yea just going on what I've read above and from the patch notes, I will have to test it out and see. I appreciate the response
-
RE: Patch b.1.0g - Economy, PvE & PvP Balancing
I don't feel that great about just spending a ton of time crafting my first Slayer set lol. Looks like the worst one to use now. The overall nerf to greataxe feels bad too. I guess maybe if you were a max tier player it was OP, but it didn't feel that way for a level 30 who just started getting into Jotuns. Overall, wearing plate just seems bad, cloth/leather users have a huge variety of skills to use in comparison.