I also wanted to point out that your opinion has already changed, perhaps you've curbed some expectations?
@PedroBillyMattos said in Travelling is "complicated" to be mild:
Going from the spawn city to valey of shadows is a loooooooooong and boring task that took us over 30 minutes.
For reference, spawn city is just west of Slithering Moors. Also, to note, this route is ~80% of the length of Myr.
@PedroBillyMattos said in Travelling is "complicated" to be mild:
I wouldn't mind walking for 10 minutes to get somewhere far but more than that is a bit much IMO.
To make the trek from starting zone to the entrance of the Vale in 10 minutes would allow one to travel from tip to tip in under 15 minutes. Walking. I'm going to assume that would be a sub-10 min travel on a mount or roads. I would also argue that defining "somewhere far" is a function of the status quo time spent travelling rather than distance, and that it is literally impossible to travel "somewhere far" in less than 10 minutes.
From the original post, I infer that walking from west of Slithering Moors to, I will assume, the entrance of Vale of Shadows should take around 10 minutes. Perfect. Those are solid numbers. But I get confused when...
@PedroBillyMattos said in Travelling is "complicated" to be mild:
From heartwood to shadows with mount and road speed bonus should be around 15 min.
My confusion with this is that your ideal scenario, you are covering ~80% (napkin math) of the distance in 50% more time using the (assumed) fastest method of travel vs your initial proposal of 10 minutes to get somewhere "far."
I don't think it's fair to complain about one of the longest routes you would take in this alpha is taking too long. My two cents. And probably the last two cents, as your opinions of these distances, speeds, and time spent seem to be changing.