@EvolGrinZ nice
Posts made by MesuLemi
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Stuck
Stuck under wisp temple, when I logged out I was on it, when I logged in, I am under it.
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RE: Plans for Enchanting?
@Woode You are missing a third option and that is to enchant what you can with what you have or are willing to get given a specific time frame you allot yourself. Like, "Ok, I am going to see what I need to put poison resistance on everything because I want to fight goblins/spiders." then, "I'll give myself an hour of gathering and see if I can get what I need."
Some of the mobs, like deer and wolves have resources, so a combo of resource-gathering-hack-n-slashing is already taking place. By the time your enchanting anyways, you'll either have a house or a city to call home, and if that is the case you may have already wandered the land a bit, picking up things here and there.(besides the fact that every 'first' time you gather something you get KP) If you found more resources to protect you from electricity or something else, you don't need to fill up your enchants, you can just do one or two and then face the mob that uses that which you have resisted as their main attack.
Make sense? -
RE: What are the "Optional" choices you would like to see in the next test?
I like to be able to customize my character in a way that I feel like no one else has, creating a unique build, so Ability Leveling. I am also for different mobs in the game so the troll encampments would be nice.
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MesuLemi's Thoughts
Let me start with, I enjoyed the game and all of it's facets. I started with building my house and making the armor I wanted. I built near the gobbie hills as I was player number 216 to join the world this Alpha. House creation is a little bit of a drag, you cannot leave anything inside the house before the 'floor' is built as it will not be 'movable' after. (so leave ur cart outside!) There was a few times, the item descriptions in my inventory would persist after moving off of them and I would have to click on another item in order for it to reset.(not a big deal) I had lots of fun enchanting items for the enemies I would be facing. ie. fire protection for when I was facing gobbies in the hills (specially the shaman) then later, Magic resist, Mana & endurance regen.(Caster Class). I learned 49 different skills and faced all of the baddies out there. Learning skills from the enemies you faced was nice, I would like to see a 'hidden book' or 'stone tablet' that must be found in order to learn something that few others could find, but I am sure more of that will come.
After building my house and making armor, I went to fight gobbies. The shaman's fireball and totem were a hassle at first, but prepping the right armor and eventually learning the right skills, he was easily 100% Knowledge! I, as well as many others, used the fire totem to destroy their foes, the issue I have with the totem is that if someone else had a totem in ur party, it was an enemy for the totems to attack each other and not the actual enemy. Party's totems should play nicer with each other.
While facing the gobbies, I met a fellow adventurer and quickly created a guild and invited her. It was easy to do and I am anxious for more guild functions as they are made available. I also partied with her and we moved to the Heartwood to kill wisps. This was all before the 'open to all backers' and the wisps were pretty easy. Let me say that, running through this land is a tedious pain in the arse, you think you can make it somewhere only to be stuck upon a small hill with no way to get down. The wisps changed this for me, I learned relocate (which I never saw them use) and was able to travel much faster by moving up and down the small hills with ease. I also reached the highest point of the 'fogged' vale just to say that I did it. There was a wall or black drop off from the map as the developers didn't intend on us to be there.
After hitting the vale and the Undead spiders, it was time for everyone to join.(open to all backers) The world began filling up and my small guild of 4 made it to 15 in short order. Wisps (and other mobs) became much harder, had loot (yay!) and life in game became a much harder prospect solo. I met up with players and grouped to kill the last remaining monsters in my knowledge book. I didn't get 100% for all, but most I came across, I got up to at least 70%. (black bear 30%...)
I hope to see food take on a different role, like being able to make a cherry pie or something that will give a temporary stat boost, etc.
I slept quite a bit, changing my skills on the fly while changing area's to face different enemies. I ran just about everywhere looking for new enemies, spending hours to get to the different points of interest, the porting feature in the future would be nice to have.(or at least a warg to ride!)
Issues I found whilst playing;
I need a way to find my group easier, I can work with the /loc but if someone is in your group, I think we should be able to see them on the map.
Map 'tacks' should be made available. If I find that an area has a mob I want or resource that is abundant, I want a 'tack' for that on my map.
Obviously, splitting stacks would be nice.
Making a backpack that could either store more stuff or make it a % lighter.
Skills: If I have 28 skill points and memorize 10 skills, I should be able to use those without switching out spells on my hotbar. I found that I had to limit myself to 7 skills and my bandages at all times.
Some of the skills didn't really define how much damage I would do. Int +50 * 1.5 is great, but "100 Fire Damage" would be better.(or a combo of them both)
Toward the end of the Alpha I got some pretty big lag spikes. Not sure why, but the rest of the alpha was smooth.
80% of the time, I couldn't connect to the server to get in game. But a second attempt got me right in.
It would be nice if we could be 'in game' before our character was noticeable by enemies, a few times I had to quick log out and when I hopped back on, I was dead.( I understand it is my fault for logging in a bad area )
What I liked:
Just about everything!
How things took time, even though it is a pain, it would be in reality as well.
Crafting different sets of armor using different resources.
Enchanting to get just the right stuff for my next adventure.
Meeting adventurers and grouping to take down enemies to gain knowledge
Exploring to find the next unknown enemy
How time flew while I was playing, a sign that I am having fun.Lastly I want to say that I introduced the game to my wife, who played a melee class for a bit. I watched her and assisted in crafting, enchanting & adventuring. She lit up every time I asked if she wanted to play. I told her, "I want to see this game from a new players perspective." She had some thoughts, that when the Dynamite crew opened the Alpha up to all backers, they cleared up.(mostly that you couldn't fight near a tree because if you clicked on it you would have to chop it down to get to your enemy) Beyond that, she got so engrossed that 4 hours passed and she felt like it was an hour.
Anxiously waiting for the next iteration.
Mesu Lemi
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RE: enchantment system is amazing !
I'd love to be able to put a recipe together to create a stat boosting food temporarily.
Wish I could have worn a warg head...
Also wish I found more Chaos...
But, in all, Very Pleased. Created multiple sets of enchantments for whomever it was I was about to face. -
RE: Open the camera a bit more and Map needs Work
I would have loved to see a few 'tacks' on my map that I got to place or were auto placed after finding them. Adding your guild, party, friends on the map if nearby would be nice too. Spent a lot of time trying to find my party members without rotating the camera. Using Everquest /loc to find people.
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General UI
I experienced a few times after crafted the item still had all the items used for crafting displayed in the items stats.
I had a floating item name after leaving the item screen while I ran around. Reset after re opening inventory and hovering over another item. -
Where do you want to live?
Im thinking the Marching Mtns. Close to a shrine, 2 mines and some woods. What about you?
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RE: Whats the potting system in Fractured?
@guaca
The Constitution attribute will give you a tick of healing over time. By boosting your Con up to 18, you get a bonus in that over time number. -
RE: Why MMO if you like to Solo?
I would rather run a guild of like 6-12 players, each with their own specialties. But I have solo'd most of the other MMO's I've played. I find that going solo allows you to find and do things 'secretly' and not share the loot obtained. Guilds tend to implode quite often because of the political nature and disagreements that many of the members have with the Leadership. Joining a group of in-game friends is much more enjoyable than guilding up, albeit with less benefits, but I do it to avoid the BS. Solo adventurers can have a lot more fun because you don't have to get into the middle of making anyone else happy. Some groups will have one or two players who like to Zerg or will kick you before looting and it just ruins your gaming experience.
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RE: Alpha 1 Please Line Up!
I went Immortal, plan on playing for a while, lol