What’s good about Fractured is it caters to most players via different worlds: PVP fanatics, skillers, and raiders. You could say it’s almost like 3 different MMOs in 1.
Introducing a new planet does not impact the other 3 MMOs, except for redistributing population a little bit thinner. Currently angels are planned to be unlocked as a demon race alignment, but I think it’s sticking out like a thorn out of place.
By adding a 4th planet the gradation of PVP to PVE is fully complete:
- Demon planet – nonstop chaotic PVP
- Human planet – mostly guild wars with some PVE
- Beast planet – mostly PVE with occasional PVP annoyance (majority of players)
- Seraph planet – PVE only, no open PVP, but with PVP instanced minigames
Planet background.
This planet is closer to a star, has high gravity and lots of water. Weather cycles are intense and vegetation is out of control. Abundance of oxygen removed the growth cap on wildlife. Originally populated by a primitive elven race, seraph factions decided to escape political feuds and lack of leadership in heaven to descend to lower realm and start a peaceful colony. Due to an extreme environment and constant external danger, seraphs decided to place a law onto a planet that blocks unreciprocated violence between all races. Over time, the primitives intermingled with the seraph, giving birth to alignments: goblins (wrong turn in genetics), elves, fairies, and angels.
Planet features:
- full open PVP ban. No caravan raiding. Accepted duels are allowed.
- all races may freely travel to and from 4th planet at any time.
- NPC controlled settlements and banking systems.
- extremely high variety of endgame raids, dungeons, and bosses.
- event: frequent wildlife assaults on civilization.
- weather heavily impacts activity, sometimes being so extreme that inhabitants have to hide, sometimes giving boosts.
- instanced PVP arenas, castle wars.
- PVE minigames.