BUGS
- Attempting to add another player to my party brings up the social window again instead of actually sending them an invite.
- When building a house, the character animation loops in such a way that the hand not holding the hammer does not stay raised.
- Also, the character's feet slide around while they swing the hammer, I think an anchor is pivoting that shouldn't be.
- The sound effect for building the wooden parts of the house sounds more like hitting rubber (like a basketball bouncing) than wood.
- Actually, the sound effect for building stone parts sounds more like building wood - maybe the references got switched somehow?
- When chopping down trees, logs occasionally fall in such a way (somehow balanced on their ends, landing more vertical than horizontal) that they can't be interacted with to pick them up.
- The blueprints menu retains the tab you last had open, but still shows the contents of the crafting stations tab.
- On roadside plots, you can't build a fence on the edge/s bordering the road (they're considered "on" the road, and therefore blueprints can't be placed there).
- The details in the citizen list in town hall don't quite line up with the lines in the background.
- Unable to craft food into sacks (which would go directly to the packaging station storage) with a full character inventory.
- When crafting a large enough quantity at once (ingredient numbers at 1000+), the ingredient numbers (and / in the middle) get cut off.
- There's no sound effect for chopping down trees/mining rocks.
- Grass grows through the floors of buildings.
- I saw in the most recent patch log that all citizens should be able to place packaging stations, however I can't find it in the blueprint menu.
- When a city doesn't have enough active members, it still shows as a resource debt in the upkeep window.
- In the blacksmith building, you can walk in through the wall over the ore storage bin.
- When crafting, the chance of crafting an "Excellent" quality item is listed instead as "Exceptional".
- This only happened once, but I was moving a lot of wheat from one chest to another, and the invenroey tooltip for wheat just... decided to stay on screen. It moves around if I try to mouse over it.
- Guild name does not show when you recieve an invite (shows as " []").
- City crafting bonuses from a higher rank still persist even after the rank drops.
(still need re-checked)
- Another weird thing with craft percentages - sometimes when going to craft a necklace it says "Items not created by a crafting station are always of Poor quality", and others it gives 10%/90% for Poor/Fine (although any time I've crafted with the latter showing, I've still obtained a Poor quality result).
- It seems like when the PvE shield wears off after you get KO'd by a monster, whatever killed you will somehow continue to track you again.
- Not sure if this is intentional, but getting on your horse ends said shield early.
SUGGESTIONS
- Standard 1-0 hotbar (or at least the same number of slots).
- A "campsite" blueprint, where you can rest and restore death debuff health without having to return to civilisation.
- Could require double the ingredients as a campfire, some cloth and a couple of logs.
- It could also have the ability to re-light the campfire when it goes out.
- The ability to select a target without having to continuously hover over them (the current system makes it hard to pick/maintain a target in a crowd).
- The ability to check your cart's inventory while mounted (not to remove things, just see what you have).
- Right-click to move fully cured leather from the tanning tub - or smelted bars from the smelter - to your inventory.
- The ability to tame a wolf and keep it in your house as a pet (no combat functionality, just cute <3).
- Signs, or some way to label storage areas (e.g. this food storage is for wheat, this one is for beans, etc.).
- Have storage buildings marked on the map.