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Posts made by kellewic
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RE: Suggestion - herb gardens and a spice trade
@target said in Suggestion - herb gardens and a spice trade:
I believe one of the reasons devs usually spread these things around the world instead of allowing the farming of them is to promote exploration, and I feel like that element should still be present in Fractured in some way. Maybe finding wild herbs and spices should be the primary way to harvest seeds? Then that harvester can use those seeds in their own garden or sell them. For example: harvesting farmed herbs have a 20% chance to yield a seed, but wild herbs will have on average 5 seeds. This opens up a possibility of a seed market that relies on exploration.
This is sort of similar to how Project Gorgon did it and I thought it worked out well. Not everything growable re-yielded seeds, but some did like cotton and barely. Collection yields increased as Gardening skill increased as well. At a low skill, you might get nothing; but a high skill at least 1 was guaranteed.
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RE: Suggestion - herb gardens and a spice trade
They could also be used in alchemy/poison making. I imagine you'd need to gather the first samples in the wild to have them to plant privately (or buy them from someone who harvested in wild).
I have no doubt there would be people perfectly happy to harvest wild plants/seeds to sell to other players for use in recipes or to re-plant in a private garden.
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RE: Anyone a collector?
I collect antique Belleek porcelain (Irish) from mid 19th century to early 20th century. Like this guy