+1'ing this.
Best posts made by HolyAvengerOne
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RE: Daily Message posting
I can already predict this becoming the biggest thread ever on these forums
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RE: More News Coming Next Week!
@greenfire said in More News Coming Next Week!:
@holyavengerone said in More News Coming Next Week!:
@reaper said in More News Coming Next Week!:
(comfirmed by Prometheus!)
Where???
On discord. He said it was going to be by today, but then they delayed it because of Milan Games.
It's about the knowledge system.
Also, when they say by the end of the week their week ends on Sunday.
Oooh right, right. So that means more tasty Foundation points to collect
Thanks!
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RE: Feature Spotlight #2 - Universe, Planets and Travels
Awesome update, thanks guys! Lots of truly interesting ideas and concepts
Some questions :
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Time cycles: are these the actual exact time cycles (i.e. exactly 2 hours IRL for 1 day IG) or is that approximately so? If so, have you considered non-even numbers so that players always playing at the same time every day don't always see the same daylight pattern? If so, why not?
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If I understood correctly : 1) every planet has the same day length, 2) two of them orbit each other, 3) eclipse on those two may last several IG days. I might be wrong but, intuitively, it doesn't seem cosmologicaly possible for all 3 statements to be true. Are your cosmological mechanics actual (i.e. fully implemented in SpatialOS) or are they solely for narrative/background/gameplay reasons?
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Any chance we can get a larger versions of those concept arts for desktop wallpaper purposes??
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RE: Daily Message posting
@teeboned said in Daily Message posting:
@lemon said in Daily Message posting:
@rolanstorm said in Daily Message posting:
@holyavengerone said in Daily Message posting:
@lemon said in Daily Message posting:
@holyavengerone said in Daily Message posting:
@lemon said in Daily Message posting:
Checking in
Checking out the check ins.
Checking in again
How many quotes and re-quotes can we make, tops, you think?
A lot. But I think we should find out.
Im in
Challenge accepted
I'm not convinced?!!
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RE: Who are you, devs?
@Prometheus Thanks for the answer. Yes, I do know and agree I've been supporting several indie games, including a couple MMOs, during their early stages, both financially as a backer/pledger and in terms of QA / community support as well, so I think I can understand and appreciate developers coming in from your angle.
That being said, I like knowing who's making a game, as it helps understand some of their ideas and how they're approaching things. I'll be keeping an eye on that announcement forum
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RE: Female armour
Under one form or another, this question always come up in pre-release communities, for every game that is and ever was
If I make a game someday, that's definitely a topic I'll make sure we address in the first version of the design doc, hehe.
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RE: This forum is completely, and utterly unusable
I actually kinda like that forum software. Could use some tweaks, for sure. I find it alright.
shrugs
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RE: Expansions and future content
I really hope that they limit to the utmost minimum the kind of "design experience", reserving that to top-tier rewards/packages only and/or in a limited way (name this, choose the color of that, etc.). I think they're time-consuming and costly for the developer when done too extensively/in detail.
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RE: The Ascension - MidCore PvX - International/English
@frost I like the shades on the one in the OP, too.
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RE: Last MMO you played?
@hellmaster91 said in Last MMO you played?:
Unfotunatly the last mmorpg i've played was Black Desert Online.
Why is it unfortunate that it is?
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RE: Russian language?
@rolanstorm said in Russian language?:
@holyavengerone said in Russian language?:
@spoilt21 said in Russian language?:
@dorian said in Russian language?:
Will the Russian language be in game?
NO!
YES! https://forum.fracturedmmo.com/topic/271/ะปะพะบะฐะปะธะทะฐัะธั/3
Abnsolutely incramazables!!!11!!1!!!111!
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RE: Hero and Guild creation now live in The Foundation
@aries said in Hero and Guild creation now live in The Foundation:
@lovechildbell said in Hero and Guild creation now live in The Foundation:
If guilds are gona have "size tiers" will that in anyway effect mechanics or costs? IE a guild with 30 people only needs to pay 100 gold to build a building where as a guild with 60 will need 150 gold, or you must have a guild of at least 20 to own a "guild house"
If this is the case the guild master could just eat the coast but the guild runs when that guild master joins could have majority of the loot to make up for his or her lost or charge a 10% fee of all the items / money gained from that run. I know not a lot people will go for that but for the newer players that do join that guild it could give them a head start financially wise. That guild master could always change that rule later on once everyone has there money built up. I know this seems like the long ass way to do things but it's just a suggestion for the guild masters to consider
Coupled very good points. I hope the mechanics to enable the players to make that kind of arrangement will be in.
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RE: Daily Message posting
Good idea to keep it to a single thread!!!
Also, careful not to necro it. Post in it. Every. Single. Day.
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RE: Hey Sunti, is all art on your website, concept art for Fractured?
Amazing! Thank you, I'm already a fan Feels to me like these, even those that predate Fractured, do indeed give insight into one of the creative minds behind the game.
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RE: Feature Spotlight #3 - The Knowledge System
@prometheus said in Feature Spotlight #3 - The Knowledge System:
@vengu said in Feature Spotlight #3 - The Knowledge System:
Making such respecs cost knowledge points seems like the most logical solution to me, which leads me to another question: How many knowledge points can be obtained? Unlimited? Or does it stop once you have unlocked the whole map, the entire bestiary, all relics, etc.
Attribute respecs definitely won't cost KP eheh.
KP from exploration and bestiary discoveries are limited (with obvious jumps when we add new areas / creatures), but those from item identification and relics aren't! So in the end they are unlimited, but the bulk comes from exploration and discoveries. :slight_smile:
Thanks.
Have you / will you guys be considering to have the respecs require significant in-game work to accomplish as opposed as to just costing in terms of (insert whatever currency here)?
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RE: Hey Sunti, is all art on your website, concept art for Fractured?
My new desktop background
Thank you Sunti!